Get a handle on Moto GP for Wii
By Brenna Hillier - Fri Mar 20, 2009 9:40am
The first officially licensed Motorcycle Grand Prix Racing title to hit the Wii, Moto GP arrives next week to the general acclaim of people who enjoy the high speed thrills of racing, but prefer not to risk life, limb and severe gravel rash if they can avoid it.
As far as I know there's no extra plastic peripheral available for purchase; you just turn the Wiimote horizontally and pretend it's a set of handlebars, hopefully after closing the blinds and ensuring nobody else is home.
Moto GP includes three racing classes - 125cc, 250cc and Moto GP. layers will be able to progress gradually through the ranks while experiencing the different styles of racing needed to succeed in each class. As well as a full Tutorial Mode to help you come to grips with screaming over the asphalt, the game includes Championship, Versus and Time Attack modes, as well as a Quick Race option allowing you to set the parameters on the track of your choice.
You'll also be able to take on fifty specified challenges to unlock bonus content, and Championship mode allows players to fiddle around with their bike's mechanics before races, for those that like that sort of thing. If your WiiMote flailing is not achieving the desires results, switch the handling mode between Arcade, Intermediate and Simulation.

Nyaaaaaaaaroooowwwww...
The series' last entry, Moto GP '08 was released on nearly every platform except the Wii simultaneously, and was remarkable only for its mundaneness. Whether the decision not to include a year in this version's name is an attempt to distance the Wii version from its mediocre cousins, or just a reaction to the long delay between iterations, is not clear.
I certainly hope that the longer development time this one has received indicates large improvements, but I fear it's not likely in a franchise that has become a bit of a byword for lazy exploitation of a lucrative license. It's always possible that this is the one with which Capcom have broken from their past sins. All things are possible in an infinite universe, after all.
The Australian release date for Moto GP is still slightly up in the air, with estimates ranging from next week right up to June this year, with educated guesses falling around the end of April.
As far as I know there's no extra plastic peripheral available for purchase; you just turn the Wiimote horizontally and pretend it's a set of handlebars, hopefully after closing the blinds and ensuring nobody else is home.
Moto GP includes three racing classes - 125cc, 250cc and Moto GP. layers will be able to progress gradually through the ranks while experiencing the different styles of racing needed to succeed in each class. As well as a full Tutorial Mode to help you come to grips with screaming over the asphalt, the game includes Championship, Versus and Time Attack modes, as well as a Quick Race option allowing you to set the parameters on the track of your choice.
You'll also be able to take on fifty specified challenges to unlock bonus content, and Championship mode allows players to fiddle around with their bike's mechanics before races, for those that like that sort of thing. If your WiiMote flailing is not achieving the desires results, switch the handling mode between Arcade, Intermediate and Simulation.

Nyaaaaaaaaroooowwwww...
The series' last entry, Moto GP '08 was released on nearly every platform except the Wii simultaneously, and was remarkable only for its mundaneness. Whether the decision not to include a year in this version's name is an attempt to distance the Wii version from its mediocre cousins, or just a reaction to the long delay between iterations, is not clear.
I certainly hope that the longer development time this one has received indicates large improvements, but I fear it's not likely in a franchise that has become a bit of a byword for lazy exploitation of a lucrative license. It's always possible that this is the one with which Capcom have broken from their past sins. All things are possible in an infinite universe, after all.
The Australian release date for Moto GP is still slightly up in the air, with estimates ranging from next week right up to June this year, with educated guesses falling around the end of April.
