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F.E.A.R. 2: Project Origin gets P.A.T.C.H.E.D

This won't hurt a bit!
Terrifying the pants off people is the goal of F.E.A.R. 2: Project Origin. Sometimes, pesky bugs get in the way of achieving that goal. To counter this, Monolith Productions have released a new patch for F.E.A.R. 2: Project Origin which aggresively pursues and destroys some bugs, along with adding some new fetures.

Firstly, for those complaining about the lack of a challenge - Monolith have looked deep into their black little hearts and made "Hard Mode" even more difficult, they've added a toggle to allow gamers to switch between 16:9 and 4:3 modes, implemented a toggle to enable and disable head-bob, given us the option to remove film grain, and implemented a number of important multi player fixes and other minor bug-squishing.

You can download the update through Steam now - simply restart your client, or attempt to load up the game, and you'll get the update!

The full change-list is listed below - which you can read while you wait for the update to download:
  • Difficulty of Hard mode has been increased
  • Implemented a toggle for switching between widescreen (16:9) and full screen (4:3) in the Options|Performance|Advanced Settings menu
  • Implemented a toggle for head bob in Options|Game Settings
  • Implemented a toggle for film grain in the Options|Performance|Advanced Settings menu
  • Leaving a multiplayer lobby now returns the player to the associated multiplayer menu instead of the front end main menu
  • Applied fix for energy weapon audio causing lag
  • Applied fix for team balancing host options not being applied properly
  • Changing team swap during selection and grace periods to swap at the next spawn
  • Applied fix for team name showing as "undefined" after swapping teams
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