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World in Conflict embraces Update #010
In case you'd been trying to log in for a bit of late-night World In Conflict, I can tell you that Massive are in the middle of a scheduled downtime which will last for a few hours yet (servers due to come back online at around 3:30am, Adelaide time).

They've taken everything down to install Update #010, which includes all previous patches so you can install this one right out of the box (it's also available in a variety of languages!).

The new update sees the original game upgraded to be multiplayer compatible with the upcoming release of the Soviet Assault expansion, plus throwing in a few new features and bug-fixes, including (among other things) adding the ability for helicopters to fire at targets directly beneath them, adding a new difficulty level for bots, tweaking and balancing single-player missions, solving a missing map issue, and giving admin spectators the ability to chat to both teams.

World in Conflict
Update #010


New features:
  • Securom protection has been removed, the DVD disc is no longer required in the drive during Single Player play.
  • WIC now has a launcher application that shows the latest news from Massgate.
  • A -playonline command line option has been added. When used, the game starts at the Massgate login window.
  • Command line options will function as previously after pressing the Start Game-button.
  • Added option to set bot difficulty level. Add bots to a multiplayer game (LAN or Massgate) to create a skirmish game.
  • Multiplayer servers with outdated maps or maps the user is missing are highlighted in red in the server browser.
  • The names of the missing maps are shown in red in the Info-pane.
  • User will be warned when joining servers with maps they are missing.
  • When server cycles to a map the user is missing, the user will be kicked from the server.
  • Admin spectators can now chat to both teams.
  • The units and names of your friends on Massgate will now be colored green (same as names in the friends-list).
  • Improved feedback to the clients when the host quits the game.
  • Rank balance has been disabled for servers with bots on.
  • In-game links that previously pointed to Massgate, e.g. the user profile picture, will now open a web browser window to the corresponding page on Massgate.net.
  • Benchmark run now supports ghost runs and additional statistics.
  • Improved compatibility with TV screens: Game now defaults to desktop resolution properly in 16:9 aspect ratios.
  • Ad Hoc connectivity for wireless network cards. Windows XP users will need an update from Microsoft to run this.
  • High resolution Line of Sight rendering on mini map and mega map (enable in Advanced Graphics options).
  • Extra debris on explosions (enable in Advanced Graphics options).

Units and balancing:
  • When an attack order is given while a unit is moving, the unit no longer stops before starting off towards the target.
  • Increased visibility of TA markers.
  • Max range and accuracy of Anti-Air Fortification has been increased.
  • Armor piercing and blast radius of Carpet Bombing TA has been increased.
  • Medium helicopters can now fire on targets directly beneath them.
  • Demolition Engineers' "Demolition Charge" special ability now gives TA points and unit experience.
  • Several balance changes and tweaks on Single Player missions.

Bug fixes:
  • Improved the napalm and incendiary forest clearing code. Creating new paths to Command Points (on for instance Countryside) should now be a viable option.
  • "Mute All" button should now always work.
  • Fixed a bug where custom colors would sometimes carry over to other players.
  • Fixed a bug where you could not vote via the buttons in the scoresheet.
  • Fixed a bug where sometimes buildings would become untargettable for helicopters.
  • Fixed a bug where helicopters could become impossible to attack during certain circumstances.
  • Fixed a bug where "Enter nearest transport" would stop working.
  • Fixed a bug where a request icon would catch clicks when it shouldn't.
  • Fixed a bug where a unit icon wouldn't catch clicks the way it should.
  • Fixed a bug where the "Waiting for players" screen would show an incorrect number of players.
  • Fixed a bug with line of sight rendering issues on some graphic cards.
  • Fixed a bug where game crashed when using heat haze without water reflection.
  • Fixed a bug in road rendering when switching between high and low shader settings
  • Fixed a bug that caused the wrong soundtrack to play on multiplayer end screens.
  • Fixed various bugs on the do_Quarry map.
  • Single Player missions now start automatically after the pre-mission prelude has finished.
  • Seattle level has been optimized for better performance.
  • Various stability issues have been solved.
  • Several bug fixes and tweaks on Single Player missions.
Cheers
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