World in Conflict embraces Update #010
By Jessica Citizen - Wed Mar 11, 2009 1:19am
In case you'd been trying to log in for a bit of late-night World In Conflict, I can tell you that Massive are in the middle of a scheduled downtime which will last for a few hours yet (servers due to come back online at around 3:30am, Adelaide time).
They've taken everything down to install Update #010, which includes all previous patches so you can install this one right out of the box (it's also available in a variety of languages!).
The new update sees the original game upgraded to be multiplayer compatible with the upcoming release of the Soviet Assault expansion, plus throwing in a few new features and bug-fixes, including (among other things) adding the ability for helicopters to fire at targets directly beneath them, adding a new difficulty level for bots, tweaking and balancing single-player missions, solving a missing map issue, and giving admin spectators the ability to chat to both teams.
They've taken everything down to install Update #010, which includes all previous patches so you can install this one right out of the box (it's also available in a variety of languages!).
The new update sees the original game upgraded to be multiplayer compatible with the upcoming release of the Soviet Assault expansion, plus throwing in a few new features and bug-fixes, including (among other things) adding the ability for helicopters to fire at targets directly beneath them, adding a new difficulty level for bots, tweaking and balancing single-player missions, solving a missing map issue, and giving admin spectators the ability to chat to both teams.
World in Conflict
Update #010
New features:
- Securom protection has been removed, the DVD disc is no longer required in the drive during Single Player play.
- WIC now has a launcher application that shows the latest news from Massgate.
- A -playonline command line option has been added. When used, the game starts at the Massgate login window.
- Command line options will function as previously after pressing the Start Game-button.
- Added option to set bot difficulty level. Add bots to a multiplayer game (LAN or Massgate) to create a skirmish game.
- Multiplayer servers with outdated maps or maps the user is missing are highlighted in red in the server browser.
- The names of the missing maps are shown in red in the Info-pane.
- User will be warned when joining servers with maps they are missing.
- When server cycles to a map the user is missing, the user will be kicked from the server.
- Admin spectators can now chat to both teams.
- The units and names of your friends on Massgate will now be colored green (same as names in the friends-list).
- Improved feedback to the clients when the host quits the game.
- Rank balance has been disabled for servers with bots on.
- In-game links that previously pointed to Massgate, e.g. the user profile picture, will now open a web browser window to the corresponding page on Massgate.net.
- Benchmark run now supports ghost runs and additional statistics.
- Improved compatibility with TV screens: Game now defaults to desktop resolution properly in 16:9 aspect ratios.
- Ad Hoc connectivity for wireless network cards. Windows XP users will need an update from Microsoft to run this.
- High resolution Line of Sight rendering on mini map and mega map (enable in Advanced Graphics options).
- Extra debris on explosions (enable in Advanced Graphics options).
Units and balancing:
- When an attack order is given while a unit is moving, the unit no longer stops before starting off towards the target.
- Increased visibility of TA markers.
- Max range and accuracy of Anti-Air Fortification has been increased.
- Armor piercing and blast radius of Carpet Bombing TA has been increased.
- Medium helicopters can now fire on targets directly beneath them.
- Demolition Engineers' "Demolition Charge" special ability now gives TA points and unit experience.
- Several balance changes and tweaks on Single Player missions.
Bug fixes:
Cheers
- Improved the napalm and incendiary forest clearing code. Creating new paths to Command Points (on for instance Countryside) should now be a viable option.
- "Mute All" button should now always work.
- Fixed a bug where custom colors would sometimes carry over to other players.
- Fixed a bug where you could not vote via the buttons in the scoresheet.
- Fixed a bug where sometimes buildings would become untargettable for helicopters.
- Fixed a bug where helicopters could become impossible to attack during certain circumstances.
- Fixed a bug where "Enter nearest transport" would stop working.
- Fixed a bug where a request icon would catch clicks when it shouldn't.
- Fixed a bug where a unit icon wouldn't catch clicks the way it should.
- Fixed a bug where the "Waiting for players" screen would show an incorrect number of players.
- Fixed a bug with line of sight rendering issues on some graphic cards.
- Fixed a bug where game crashed when using heat haze without water reflection.
- Fixed a bug in road rendering when switching between high and low shader settings
- Fixed a bug that caused the wrong soundtrack to play on multiplayer end screens.
- Fixed various bugs on the do_Quarry map.
- Single Player missions now start automatically after the pre-mission prelude has finished.
- Seattle level has been optimized for better performance.
- Various stability issues have been solved.
- Several bug fixes and tweaks on Single Player missions.



