Team Fortress 2 updated, drags DoD:S along, too
By Jessica Citizen - Tue Feb 17, 2009 11:14am
The cartoon shooter gets most of the attention, with special focus given to pipebombs and the unlockable system, as well as a few variable tweaks and graphic nudges. Both it and the wartime history lesson are now also better protected against "client exploitation" - although, perhaps learning from experience, the exploits have not been listed.
Team Fortress 2
- Pipebombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
- Ultimately reduces damage done by pipebombs to enemies <512 units from the Demoman
- Moved the unlockable system over to the new item backend:
- Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
- Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
- Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
- Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
- Server tags can now be used to include or exclude servers from the list
Team Fortress 2 and Day of Defeat: Source
- Protected several more commands from client exploitation
