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Team Fortress 2 updated, drags DoD:S along, too

Ah, today is going to be a good day. Know how I know that? We've just received word of a brand new Steam update, which affects both Team Fortress 2 and Day of Defeat: Source.

The cartoon shooter gets most of the attention, with special focus given to pipebombs and the unlockable system, as well as a few variable tweaks and graphic nudges. Both it and the wartime history lesson are now also better protected against "client exploitation" - although, perhaps learning from experience, the exploits have not been listed.

Team Fortress 2
  • Pipebombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
    • Ultimately reduces damage done by pipebombs to enemies <512 units from the Demoman

  • Moved the unlockable system over to the new item backend:
    • Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout

  • Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to

  • Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional

  • Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden

  • Server tags can now be used to include or exclude servers from the list

Team Fortress 2 and Day of Defeat: Source
  • Protected several more commands from client exploitation
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