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Call of Duty: World at War Patching and Mapping

While everyone is tucked up in bed in Australia looking forward to an either hot or flooded weekend, 43C (109F) in Adelaide, Activision are up releasing new patches for Call of Duty: World at War fixing a broad variety of bugs, adding download url redirection for the modders and map makers out there as well as adding a new daytime version of the map Makin.

• Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
• Fixed exploits that allowed for power ranking servers.
• Fixed router related server authentication errors.
• Fixed HTTP Redirect functionality for downloading mods
• Fixed sound device crashes stemming from Emulated Sound Devices
• Fixed exploit which allowed players to color their name tag.
• Hits now register properly while targeted player is leaning.
• Enabled /cg_drawfps in multiplayer games.
• Fixed command-line +connect functionality
• /cg_fov no longer resets to the default value in between matches.
• Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
• "Accept Game Invite" is bound to its default key, F10.
• Implemented fix for attempting to join password protected servers from the server browser.
• Fine tuned Bolt-Action Rifles for balance.
• Screenshots no longer overwrite each other.
• Fixed various multiplayer map related issues and exploits.


Many of these issues, bugs and fixes are already been given a warm welcome by the Call of Duty: World at War community, you can grab the patch here
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