Garry's Mod gets a 'huge' update
By Jessica Citizen - Wed Dec 17, 2008 8:56am
Any changelog that includes a mention of fixing "huge" errors has got to be a good thing, right? Welcome Garry's Mod into today's updating spotlight, courtesy of Steam. Just restart your client and the changes will drop into place automagically!
There's a plethora of tweaks, fixes and corrections here, including the removal of a few exploits. Great to see Mr Garry still paying attention to his mod after this long... did you know that his little sandbox creation has sold more than 300,000 copies in two years?

Thanks, camstatic!
Remember - if you have come cool GMod creations, come and share them with us in our gallery!
There's a plethora of tweaks, fixes and corrections here, including the removal of a few exploits. Great to see Mr Garry still paying attention to his mod after this long... did you know that his little sandbox creation has sold more than 300,000 copies in two years?

Thanks, camstatic!
Remember - if you have come cool GMod creations, come and share them with us in our gallery!
Garry's Mod
* Fixed huge SWEP prediction errors
* Fixed color_correction watching the wrong player
* Fixed low FPS and checker when missing underwater overlay
* Fixed broken seat pose after duplication
* Prevented props from distance fading in DX7 mode
* Fixed fast weapon firing exploit by switching weapons
* Disabled RT creation via GetRenderTarget (Speeds up loadtimes dramatically)
* Fixed maps with uppercase names not getting categorized properly
* Fixed exploits (thanks AzuiSleet)
* Disabled weapons auto reloading while holstered
* Fixed free roaming spectators colliding with ladders
* Removed console spam on high speed player
* Fixed secondary ammo not showing
