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Warhammer Online: 1.06 Patch brings a slew of combat and career updates

I'm fun to play, quit your crying!
All MMOGs go through growing pains and Warhammer Online is no exception. If the overall fluidity of combat and classes don’t feel right when playing it can ruin the game. The general feeling with the combat system and many careers is that they are a bit rough around the edges. Patch 1.06 attempts to fix the smorgasbord of combat and career issues in hopes to revitalize this crucial area of the game.

Two new careers, Blackguards and Knights of the Blazing Sun are available for play if active subscribers completed the Heavy Metal event. If you didn’t take part in the event don’t worry, both careers will become available to everyone next week. Many careers have also had their mastery points refunded, and there are some performance updates and bug fixes too.
1) New Careers Released: With this version we are happy to announce the release of the Empire's Knight of the Blazing Sun, and the Dark Elf's Blackguard! These new careers are available early for players who have successfully completed the Heavy Metal Event!

2) Mastery Refunds: Due to a number of significant changes to many of our careers, provided a full mastery refund to certain careers. Players who belong to one of the careers below will need to speak with a Trainer to retrain their Career Mastery: Black Orc, Bright Wizard, Chosen, Engineer, Ironbreaker, Magus, Shadow Warrior, Sorcerer, Squig Herder, Swordmaster

3) Morale Responsiveness: Morale abilities will now be much more responsive. These abilities will now fire immediately when activated by the player on the first attempt, and will display their cooldowns correctly at all times.

4) Root Responsiveness: We have made a number of adjustments to root spells to ensure that they break properly and feel more responsive to players. Changes include a chance to break on ANY damage including DoT damage, as well as a 5s immunity to being rooted again after the current root effect breaks.

5) Auto-Attack Animations: Improvements have been made to autoattack animations. Players will now see smoother, more consistent weapon swaps when players change from ranged to melee autoattacks, and vice versa.

6) Ability Activation Responsiveness: The responsiveness of ability activations has been improved. Players will now see less of a delay between the activation of an ability and the corresponding animation.

7) Guild Promotion/Demotion: Fixes have been made to issues which were causing guild promotion and demotion not to work properly.

8) User Interface: Numerous fixes to the UI.



It’s a tough decision whether or not to reactive your subscription. If you are wrapped up in another MMOG or game I would suggest holding off a few more patches. Patch 1.06 is definitely a step in the right direction but it’s only the beginning. Be sure to check out the full list of patch notes, over 26 pages, lots to ponder over.
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