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F.E.A.R. 2: Project Origin Australian ban to be appealed

We briefly stepped away from the drama surrounding F.E.A.R. 2: Project Origin, but now it's right back into the thick of it, with an official statement from Warner Bros about the game's future. To put it simply, a spokesperson confirmed this morning that the company is "currently working through the appeals process with the Classifications Board".

If you wanted to refresh yourself about what the game's about, today we also received the third in a series of "Developer Q&A" videos, where the guys behind the scenes at Monolith talk pretty openly about what they've been up to. It also seems like a good time to share with you a couple of nifty behind-the-scenes trailers, which expand on some of the game's concepts.

The spokesperson from Warner Bros continued:
Obviously F.E.A.R. 2 is a highly anticipated title, and there are a lot of fans in the Australian market as well as overseas. We're certainly assessing all the options we have at our disposal, and we will take things from there.
It'll still be a little while before we hear anything more concrete than that - but this is a positive step.

While we wait, here's those videos, showing you just what's in store for F.E.A.R. 2, still set for release in most of the world in February next year.

Ask the Developers #3
Dave Matthews, Primary Art Lead + Nathan Hendrickson, Senior Game Designer

Round 2 was held in September with Dave and Art Director Cory Allemeier
Round 1 was way back in June, with Lead Game Designer John Mulkey and Level Designer Leo De Bruyn

Behind-the-scenes: Story with Principle Game Designer Craig Hubbard



Behind-the-scenes: Design with Primary Art Lead Dave Matthews


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