The Championship Gaming Series is no more
By Steven Perdikis - Thu Nov 20, 2008 1:03pm
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Stating that the concept of competitive gaming and its broadcast is "ahead of its time", the CGS team have decided to close all operations, and exists no more. The CGS was amongst the first to bring "pro-gaming" to the masses, and had secured TV coverage in the United States.
Unlike the CPL, which managed to celebrate ten years of competition, the CGS has failed after two. The announcement on their website explains the why the decision was made, after only two seasons of gaming.
While the concept was ahead of its time and we are extremely proud of what we’ve accomplished, it became increasingly clear as this ambitious project evolved, that profitability was too far in the future for us to sustain operations in the interim.The CGS has been criticised in the past for abandoning widely-accepted rule sets for games and not listening to the suggestions made to it by community members. In its final season, the CGS consisted of a league using Dead or Alive 4, Counter Strike Source, Forza 2, FIFA 08, and World of Warcraft.
Our goal was to be ahead of the curve in the e-sports space, and we conceived of CGS as a true sports league. We invested wholeheartedly in the venture and presented viewers with a top-notch production, but the economics just didn’t add up for us at this time.
Our only regret is that we will lose a team of creative and talented individuals who invested their hearts and souls into Championship Gaming Series. We recognize their achievements and thank them for their hard work and passion.
With the closure of the CPL earlier this year, this is the second major competitive gaming organisation that has folded in recent times. It could be argued that a number of reasons have prompted the collapse of two heavy weights in the competitive gaming world, but with yet another "professional" league out of action, this does not bode well for the future competitive gaming.

