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Left 4 Dead: Three Update Weekend

Over the weekend, zombie-huntin' gamers checking out the new Left 4 Dead demo were buffeted by a sea of changes, leading up to the unveiling of the full game, later this week. No less than three updates were released for the game, via Valve's Steam distribution service. The most recent of these landed early this morning, and adds the ability to tie game servers to specific Steam Community groups, as well as fixing a small assortment of bugs.

To grab that one, as well as the other two released over the weekend, it's a simple matter of restarting your Steam client - and if you don't have the demo yet, it's available free through the store.

Left 4 Dead Demo

* Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu
* Fixed setinfo exploit
* Fixed a crash when exiting the game
* Fixed a few cases where the game would crash when using ALT-TAB
* Fixed a problem that could cause texture corruption on some ATI video cards
* Fixed a bug that could cause infected horde to disappear
Left 4 Dead Demo

* Fixed problem with users not being able to connect to dedicated servers
* Fix a bug with the group browser not always showing the list of group servers
* Fixed a bug with the rcon command
Left 4 Dead Demo

* Fixed a bug where the connection to a server would get stuck in a looping state
* Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now
* Improved the speed in finding a game lobby
* Fixed a bug that could cause you to search for a game lobby indefinitely
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