Call of Duty: World at War - Pre-emptively Patched to 1.1
By Jessica Citizen - Tue Nov 11, 2008 9:49pm
It's a little over 300MB and doesn't really change all that much, but there is the amusing update that will see the game notifying players when a new patch is available. Just think, if that functionality was in the game from the start, we wouldn't need this post!
...if you want to know more about World at War, why not check out our exclusive interview / preview / video that we filmed while in Los Angeles.
Call of Duty: World at War
- Mods are now enabled in Co-op, Single Player, and Multiplayer.
- Players will now be notified when a new patch is available.
- Improvements for SLI support.
- G_Spawn: no free entities crash has been fixed.
- Server no longer runs out of script variables.
- License key is no longer required to run a Dedicated Server.
- A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
- Various fixes in Server Browser.
- Players will no longer see multiple friend invites from the same friends.
- When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
- Clan Tags will now display in game where appropriate.
- Map holes fixed
- Spawn improvements and weapon balancing
