The Warp Pipe - 26/10/2008
By Matt K - Sun Oct 26, 2008 9:02am

This week’s column contains spoilers for recently released films and games.The Game/Movie Problem
![]() Some games just don’t suit movies |
John Carmack once said that "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." Now the quote doesn’t exactly ring true in the modern day – there are some games out there with fantastic stories. Yet out of the games that have made the trip over onto celluloid, only Silent Hill and Max Payne could be considered to have good stories. Does anyone know what the hell is going on in the Dead or Alive series? Did anyone play Tomb Raider for the story? Can anyone even remember what happened in Dungeon Siege? That doesn’t necessarily mean that a good video game story will translate into a good two hour movie, so naturally, a couple of things will change to make it fit, or in some cases, they’ll just make a bunch of stuff up. How are you meant to translate Super Mario Bros., a game with a plot that can be explained in three words, into a full length feature?
![]() Avoid the Max Payne film at all costs |
Then, other times, Hollywood completely loses the plot and produces something almost completely unrelated to the source material, like Resident Evil. The only thing Resident Evil had in common with the game was the name of the Umbrella Corporation and zombies. At least it had the laser scene. Double Dragon couldn’t have any less to do with the game – a simple rescue plot somehow transformed into a quest to protect a dragon amulet in a post apocalyptic future. Damsel in distress Marion somehow transformed into a leader of a gang, assisted by game boss Abobo, who looks like a monster constructed entirely of fecal matter.
There always seems to be some tonal shift in these films, to appease the alleged needs of the wider audience. Doom keeps the Mars setting, and even has a fantastic set design which very accurately captures the look of Doom 3, but the monsters are the result of genetic experimentation, rather than demons from hell and zombified soldiers. Hell is central to the whole point of Doom. Final Fantasy departed from its steampunky sci-fi roots into ultra futuristic nonsense.
![]() Dr. Boll is a champ |
The crews working on these films aren’t exactly brilliant directors and writers. Paul W.S. Anderson is one of the worst offenders, with the quality of his movies sinking with each passing release. I don’t think I can say anything about Uwe Boll’s films that hasn’t been said, but I do find the man genuinely interesting. John Moore, the director of Max Payne, previously worked on the awful remake of The Omen and Behind Enemy Lines, one of the worst military action films I’ve seen. One could even say that video game movies are cursed; directors and writers with some semblance of talent, like Steven De Souza, Christophe Gans and Roger Avary have all been guilty of producing crap movies. Low budgets could be a factor – the average Hollywood budget is about $50-60 million, but most game movies are done for half that. It’s not like these films don’t have a bit of star power to drive them. Mark Wahlberg’s performance in The Departed made him seem perfect for the role of Max Payne. Dungeon Siege had an all star cast – one has to wonder why they’d sign on to do a Uwe Boll flick after the response to his previous movies.
The situation doesn’t look like it’s going to get any better – the Justin Marks (aka 80s nostalgia guy) written Street Fighter: The Legend of Chun-Li is up next, and let’s not forget the number of properties Uwe Boll has the rights to (Far Cry was just released in Germany). There’s a hope for Disney’s adaptation of Prince of Persia: Sands of Time – it’s been in development for years, has a decent cast, it’s written by the original creator Jordan Mechner, Mike Newell is a decent director, and Jerry Bruckheimer is producing, so it should at least be a half decent popcorn flick.

The future is grim
Video game movies are going to continue to be made until they no longer prove to be lucrative to the studios. So long as we all stop watching them, they’ll stop making them.



