Midnight Club: Los Angeles makes friends online
By Matt Williams - Tue Oct 14, 2008 6:00pm
With Midnight Club: Los Angeles fast approaching the home straight, Rockstar Games have at long last unveiled what to expect from the multiplayer side things. After getting my hands on the single player component of the forth-coming street racer earlier this year, Midnight Club: Los Angeles is definitely rating high in my wish list this Christmas.
Online, Midnight Club: Los Angeles promises support for up to 16 players to put their tuners to the test. With 10 different multiplayer games modes, there are more than a few race types to get your engine running, so lets take a look at what’s on offer.
To help with the likes of CTF, power ups can be used for both defensive and offensive purposes. As announced, power ups include the likes of basic nitro boosts and shield, but also likes a few more interesting power ups like the Disruptor, which causes a distorted view, and Reverse Steering, which reverses your opponent’s steering. The full list of available power ups includes: Disruptor, Ice, Nitro, Pulse, Reverse Steering, Shield, Stealth, Stop Mirror, Agro and Random, for a mystery power up.
For any of the online race modes, if the selection of tracks and circuits on offer doesn’t take your fancy, you are able to create your own using the online race editor. The editor allows you to create tracks on the fly, either by plotting points on the in game GPS or placing checkpoints as you drive, allowing you to jump straight into the action.
With the ability to switch between the single player and online play at the click of a button, it looks Rockstar Games really intend to create a seamless transition from offline to online play, similar to that attempted in 2006’s Test Drive Unlimited. With features like the ability to show off your ride online and sell your custom created graphics for in game credit, things are looking promising, but time will tell if it all comes together.
Midnight Club: Los Angeles races on to store shelves on the 24th of October. Stay tuned for a full review, coming soon.
Online, Midnight Club: Los Angeles promises support for up to 16 players to put their tuners to the test. With 10 different multiplayer games modes, there are more than a few race types to get your engine running, so lets take a look at what’s on offer.
To help with the likes of CTF, power ups can be used for both defensive and offensive purposes. As announced, power ups include the likes of basic nitro boosts and shield, but also likes a few more interesting power ups like the Disruptor, which causes a distorted view, and Reverse Steering, which reverses your opponent’s steering. The full list of available power ups includes: Disruptor, Ice, Nitro, Pulse, Reverse Steering, Shield, Stealth, Stop Mirror, Agro and Random, for a mystery power up.
For any of the online race modes, if the selection of tracks and circuits on offer doesn’t take your fancy, you are able to create your own using the online race editor. The editor allows you to create tracks on the fly, either by plotting points on the in game GPS or placing checkpoints as you drive, allowing you to jump straight into the action.
With the ability to switch between the single player and online play at the click of a button, it looks Rockstar Games really intend to create a seamless transition from offline to online play, similar to that attempted in 2006’s Test Drive Unlimited. With features like the ability to show off your ride online and sell your custom created graphics for in game credit, things are looking promising, but time will tell if it all comes together.
Midnight Club: Los Angeles races on to store shelves on the 24th of October. Stay tuned for a full review, coming soon.


