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Enemy Territory: Quake Wars - An earth-shaking Xbox 360 review

While the PC release of Enemy Territory: Quake Wars got a lot of fanfare last year, the recent unveiling of the console versions seems to have slipped under most people's radar.

The game is out now for both Xbox 360 and PS3 - but are there any benefits to picking up the loungeroom version rather than the one you can play on your desktop? Sure, the chairs are more comfortable and the screen's bigger, but ... what's the actual game like? Is it worth it, or should you just go with what you know?

Matt K took the plunge, and sat down with the Xbox 360 version of the game, and has presented us with a review, full of Strogg, that's sure to satisfy your questions.

Over the last six or seven years, we've witnessed the rise of the large scale battlefield shooter, lead by EA DICE's Battlefield series. Somewhere along the line, id software decided it'd like to get in on the action, and contracted Splash Damage to develop Enemy Territory: Quake Wars[i], a sequel to their successful [i]Enemy Territory expansion for Return to Castle Wolfenstein. The response was generally positive, with praise directed towards the game's graphics, balance and online code, though a lower player count and a lack of unique features were seen as holding the game back. Like many other successful PC games, Enemy Territory: Quake Wars has made its way to the consoles, and the results are interesting, to say the least.

Read the full review from Matt K
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