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Mario Kart Wii - A review with wheels!

Since he was first introduced as part of Donkey Kong, everybody's favourite red-overalled plumber has certainly done the rounds. He's branched out from his platformer days into 3D, as well as tackling outer space, golf, tennis and - of course - racing. That's where we find him today, pleasantly housed in Nintendo's latest console with Mario Kart Wii.

It's a well-loved franchise, but how does this new one shape up to the older versions? We sat Matt K down, buckled up his seatbelt, and sent him off 'round the track to try it out. He's now back, a bit dizzy and windswept, but with a review just for you. How thoughtful!
With each new format, Nintendo runs the same gauntlet of franchise sequels and updates, occasionally throwing a new series into the mix. Normally the announcement and first showing of these games are big events for the publisher, generating all sorts of hype and discussion amongst the media and fans alike. This wasn't the case with Mario Kart Wii. Apart from a brief vignette and mention at last year's E3, the publisher gave the title very little press. That sort of behaviour from Nintendo should set off the alarm bells – sure, they have Super Smash Bros. Brawl and Wii Fit launching either side of Mario Kart Wii, but the Mario Kart series is one of the company's best-selling franchises, consistently in the top three sellers for each platform which has been graced by its presence. Perhaps that previous success has made Nintendo think that Mario Kart largely sells itself, and they don't need to put effort into its promotion.

Read the full review from Matt K
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