Day of Defeat: Source - Beta gets another few updates
By Chienne - Wed Jun 4, 2008 11:29am
It's nice to see that the Steamworks stats we had been promised have finally made it in, as well as Steam now saving your achievement progress.
Have you been playing the beta? What do you think? What are they getting right? (What are they getting wrong?) - what would you like to see updated, fixed, tweaked or introduced? The game's being built around your feedback - make sure you let 'em know how you feel!
Day of Defeat: Source Beta
* Added Steamworks stats
* New team identifier icons as rewards for completing achievements - 1 per class achievement, and 1 for completing all achievements
* Added cvar dod_friendlyfiresafezone - units around the player where they will do no direct damage on FF on servers ( default 100 units )
* Dropping a weapon in the spawn and changing class will now fizzle out the dropped weapon
* Fixed unducking while jumping potentially getting you stuck in the roof
* Player model fixes to address the 'left peek' issue
* Fixed kb_act default binding for large map being broken
* Marked r_screenfademinsize and r_screenfademaxsize as cheats
* Players now respawn even if they have the class menu up - changing class will respawn them instantly now
* Fixed "Don't Tread On Me" achievement triggering off of bomb defuses
* Fixed long range rocket achievement being awarded when you kill an ironsight k98 or garand
* Fixed picking up an mg42 with an empty clip playing the wrong animation
* Achievement progress now stored in steam
* Added more default crosshairs
* Adjusted scoreboard to make the local player a bit more readable
