Mount & Blade: Not a dirty joke but a medieval battlefield sim
By Draqul - Sat May 17, 2008 5:17pm
With the arrival of a new bunch of screenshots, it's time to take a look at PC Medieval action game Mount & Blade. After a lengthy development period from new Turkish developer TaleWorlds, Mount & Blade looks like it's finally set for an August release by download as well as in-store.

Much like the Dynasty Warriors and associated series, gameplay is of the battle-sim variety, with the player taking control of only one character at a time in a 3D field, battling on foot or from horseback in 1st or 3rd person view with a range of weapons. Like KOEI's other battle sim title, Bladestorm: the Hundred Years' War, you'll be roaming about with a band of soldiers under your command in tow, but this side of things runs deeper than Bladestorm's. You will recruit and develop your troops - no word yet on how many besides "dozens" - and fight with them in each battle, giving commands as necessary.
Battlefields will be randomly generated at each encounter, and will include various weather effects to contend with as well as the expected hills, forests and rivers. Not knowing where your troops are in relation to the enemies will intensify the tactical nature of battles - something sadly underdeveloped in the Dynasty warriors franchises. As well as seeking advantage in the landscape, you'll have to scout out the enemy yourself, tracking them from their spoor. When you do find them and give them a good seeing-to, you'll have the option to take prisoners to hold to ransom, and any prisoners you free form the enemy may join your hearty crew.

Gameplay won't tie you down to a boring historical trek, but rather favours the sandbox mode, with the option to join a particular kingdom and raise in rank to lord of a castle or roam around fulfilling quests or free adventuring.
All in all, as a battlefield sim fan, I'm pretty excited about this title, seeming to combine the best of the Dynasty Warriors and Bladestorm games as well as throw in a whole bunch of interesting new developments. I haven't had a chance to play it yet, but since we have a demo on hand I can assure you I shall correct this post-haste, as should you, as well as checking out the rest of the screens.

Much like the Dynasty Warriors and associated series, gameplay is of the battle-sim variety, with the player taking control of only one character at a time in a 3D field, battling on foot or from horseback in 1st or 3rd person view with a range of weapons. Like KOEI's other battle sim title, Bladestorm: the Hundred Years' War, you'll be roaming about with a band of soldiers under your command in tow, but this side of things runs deeper than Bladestorm's. You will recruit and develop your troops - no word yet on how many besides "dozens" - and fight with them in each battle, giving commands as necessary.
Battlefields will be randomly generated at each encounter, and will include various weather effects to contend with as well as the expected hills, forests and rivers. Not knowing where your troops are in relation to the enemies will intensify the tactical nature of battles - something sadly underdeveloped in the Dynasty warriors franchises. As well as seeking advantage in the landscape, you'll have to scout out the enemy yourself, tracking them from their spoor. When you do find them and give them a good seeing-to, you'll have the option to take prisoners to hold to ransom, and any prisoners you free form the enemy may join your hearty crew.

Gameplay won't tie you down to a boring historical trek, but rather favours the sandbox mode, with the option to join a particular kingdom and raise in rank to lord of a castle or roam around fulfilling quests or free adventuring.
All in all, as a battlefield sim fan, I'm pretty excited about this title, seeming to combine the best of the Dynasty Warriors and Bladestorm games as well as throw in a whole bunch of interesting new developments. I haven't had a chance to play it yet, but since we have a demo on hand I can assure you I shall correct this post-haste, as should you, as well as checking out the rest of the screens.
