Dead Space Developer diary shows lack of writer's block
By holo` - Mon May 5, 2008 2:30pm
The survival horror genre of games has typically circulated around paranormal occurrences, or zombies plaguing the Earth. Space is largely unexplored in a survival horror context, but there are however a few notable exceptions such as Prey, The Thing, and Doom 3. These titles use aliens or extra-terrestrial beings as justification for the sheer uncanniness of some of the situations presented to the gamer.
In EA's upcoming title Dead Space, gamers take the role of run of the mill engineer, Issac Clarke, who has his daily routine of tending to space ships change his life forever. Uncovering a vicious alien infestation, Clarke must fight his way through ferocious aliens in order to survive and stop the infestation from spreading.
Today, we've got a new Dead Space developer diary to share with you, which discusses the story of Dead Space, and a little of what we can expect when the game is released later this year.
In my more lucid moments, I sometimes question why there is an industry for games based around fictional horror scenarios. With enough real life horror, I sometimes find it strange to see people so deeply engaged in tending to the care of their virtual avatar while the world around them collapses. In that sense, WoW or other MMORPGs can be seen as the most horrific portion of gaming, but they aren't, they're RPGs, of course.
I suppose we can look at survival horror games in the same way we'd look at B-Grade horror films - obviously contrived for a demanding public, with sarcastic comments spread throughout the audience. In my experience, the horror genre (be it represented in games or cinema) seems to spark more laughs than it does moments of terror or shock.
When comparing the two mediums, the only thing which jumps to mind is the Alien films - which are lofty heights for Dead Space to aspire to. Nothing from the video game side of things really can be compared with the exception of Prey - despite a varying setting and the premise of abduction, as opposed to discovery of vile aliens.
As always, we've got a ton of screenshots and trailers on the mirror for your viewing pleasure.
In EA's upcoming title Dead Space, gamers take the role of run of the mill engineer, Issac Clarke, who has his daily routine of tending to space ships change his life forever. Uncovering a vicious alien infestation, Clarke must fight his way through ferocious aliens in order to survive and stop the infestation from spreading.
Today, we've got a new Dead Space developer diary to share with you, which discusses the story of Dead Space, and a little of what we can expect when the game is released later this year.
In my more lucid moments, I sometimes question why there is an industry for games based around fictional horror scenarios. With enough real life horror, I sometimes find it strange to see people so deeply engaged in tending to the care of their virtual avatar while the world around them collapses. In that sense, WoW or other MMORPGs can be seen as the most horrific portion of gaming, but they aren't, they're RPGs, of course.
I suppose we can look at survival horror games in the same way we'd look at B-Grade horror films - obviously contrived for a demanding public, with sarcastic comments spread throughout the audience. In my experience, the horror genre (be it represented in games or cinema) seems to spark more laughs than it does moments of terror or shock.
When comparing the two mediums, the only thing which jumps to mind is the Alien films - which are lofty heights for Dead Space to aspire to. Nothing from the video game side of things really can be compared with the exception of Prey - despite a varying setting and the premise of abduction, as opposed to discovery of vile aliens.
As always, we've got a ton of screenshots and trailers on the mirror for your viewing pleasure.
