GCAP 07: Flagship Studios - A chat to David Glenn
By Chienne - Thu Dec 6, 2007 7:17pm
I was reading the inflight magazine on my way back from eGames, and managed to catch someone's claim that the best club sandwich in Australia is made at the Crowne Plaza. Personally, I can vouch for this, as that was what I had for my (very rushed) lunch a few days earlier, before I sat down with David Glenn, Art Director for Flagship Studios.
A brief history - fresh from working as Chief Background Artist for Diablo II, David joined many of his colleagues from Blizzard North and branched out, which was when Flagship was formed. He was now in the country promoting their latest baby, the zombie shoot-em-up MMO Hellgate: London.

The game was a long time coming, and - like all games - went through a few changes in the years spent on development. One of the major changes was the structure of the MMO itself, which sees gamers playing online for free if they want - or paying a bit extra for a few more bells and whistles. I asked how that had played out for them, from a developer's perspective - was it the sort of thing they'd do again?
So. You've got heaps of content, heaps of online stuff promised, a game that's been quick to patch its bugs, a throwback to an old-fashioned school of gaming with a modern interpretation... how would David Glenn sell his game?

If that's got you drooling and you want to get your hands on some of this action - we'd like to help out. Take a wander through our File Library, and you'll find the shiny Hellgate: London Demo tucked away. You'll get to choose two characters (of the full version's six) and "carve your way" through zombies lurking around tunnels and streets on their way to Covent Garden. While you're there, it might be worth checking out some of the screenshots and artwork too, to see just what David's been spending all his time on.
A brief history - fresh from working as Chief Background Artist for Diablo II, David joined many of his colleagues from Blizzard North and branched out, which was when Flagship was formed. He was now in the country promoting their latest baby, the zombie shoot-em-up MMO Hellgate: London.

The game was a long time coming, and - like all games - went through a few changes in the years spent on development. One of the major changes was the structure of the MMO itself, which sees gamers playing online for free if they want - or paying a bit extra for a few more bells and whistles. I asked how that had played out for them, from a developer's perspective - was it the sort of thing they'd do again?
![]() Cabalist | David explained:"[It] got a lot of forum chatter - good and bad, because people who saw what we were trying to do were all 'Oh, this is great!' - you could play it, and if you really think it's cool, then you could get the subscription and get extra cool stuff! That's what we intended - but everyone else was all 'I can't believe you're shipping half a game and making everyone pay for the rest!' ...I mean - how did you get that idea? That stuff wasn't actually here when we shipped - we had to keep working on it, which was a downside - normally, you're meant to get time off after the game's done!"He then went on to explain that Flagship would ideally have liked to have made the game free to play online, like the original Diablo series, but apologised as they didn't have the backing for it this time around. "This was our way of saying like 'We know only a certain percentage of people will be in the subscriber base - but that's okay, as long as it's enough to cover the costs'." |
So. You've got heaps of content, heaps of online stuff promised, a game that's been quick to patch its bugs, a throwback to an old-fashioned school of gaming with a modern interpretation... how would David Glenn sell his game?
"It's the most beautiful art in the wooooorld!"...of course. He laughed and explained that his favourite thing about the game - in addition to the beautiful art (which is actually quite pretty), the game is "legitimately" the sequel to the well-loved Diablo games, so anyone who's ever played one of those will enjoy this one, too.

If that's got you drooling and you want to get your hands on some of this action - we'd like to help out. Take a wander through our File Library, and you'll find the shiny Hellgate: London Demo tucked away. You'll get to choose two characters (of the full version's six) and "carve your way" through zombies lurking around tunnels and streets on their way to Covent Garden. While you're there, it might be worth checking out some of the screenshots and artwork too, to see just what David's been spending all his time on.




