Insurgency Mod Beta 2.0 - Get It Here!
By Chienne - Thu Nov 22, 2007 9:20am
One of the more successful mod releases of the year was Insurgency, for Half-Life 2. They unveiled their first version of the game back in July, and now - not even six months later, they've just finished work on Beta 2.
Wanna play? We've got the Beta 2.0 Client right here, as well as the server software in case you want to set up your own games. Don't forget though, we're still hosting our own Internode server, so you can play with us!
[video]/flv/i/insurgency_half-life_2_mod/videos/Insurgency_Beta2_cinematit.wmv.flv[/video] Download the latest cinematic trailer
To recap - Insurgency (INS) is a total conversion mod using the Source engine, immersing gamers in an intense combat experience based on past, present and fictional battlefields. Players are encouraged to destroy the enemy through the clever use of teamwork and tactics, rather than brute force.

The changelog is sizeable, so we've just got an excerpt for you here - to learn more, go directly to the file page.

The devs have frantically been working on this release in order to get it out before Thanksgiving, so show them some respect and check it out, now!
Wanna play? We've got the Beta 2.0 Client right here, as well as the server software in case you want to set up your own games. Don't forget though, we're still hosting our own Internode server, so you can play with us!
To recap - Insurgency (INS) is a total conversion mod using the Source engine, immersing gamers in an intense combat experience based on past, present and fictional battlefields. Players are encouraged to destroy the enemy through the clever use of teamwork and tactics, rather than brute force.

The changelog is sizeable, so we've just got an excerpt for you here - to learn more, go directly to the file page.
Insurgency: Modern Infantry Combat Beta 2 Changelog:
New Features:
• Insurgency will now support third-party TK protection systems, and will come with one in the default installation.
• Re-Styling and re-skinning throughout the game.
• Commander promotion system. Commander is no longer a different class.
• You no longer have to hit the forward key before being able to sprint.
• New Class Added: Sergeant/Militant - With access to better weapons and equipment, this class will be good for experienced players that can turn the tide of the battle. Their loadout will allow them to lead a squad of 4 men to the frontline and provide them with cover fire and smoke screens. They will be able to choose between the M4A1 with vertical grip and the M4 with Aimpoint (USMC) and the AKS74U or L1A1 (Insurgents). There will be 4 Sergeants/Militants in every 16-players team.
• Fast Switching. You can use the number keys to change your weapon.
• New tips added to the map loading screens.
• Added 2 short Intro videos.
Weapons:
• New weapons: AKS-74U, M4 with Forward Pistol Grip, Al-Kadesiah, SKS.
• Certain classes now have multiple weapons to choose from in the Armory screen.
• M203 now reloads all the 40mm grenades on Marine's load-out.
• M249 skin/model updated.
• FNFAL has been renamed to L1A1, since it is a semi-automatic model.
• Movement speed with iron sights fixed.
• Aiming with all weapons has been fixed.
• Weapon: recoil, damage, POA, POI have all been tweaked.
• Fixed the bug where grenades sometimes didn't make sound after bouncing off objects
• A primed grenade will now explode if you die.
• Class load-out adjusted.
• Damage system has been improved.
New Loadouts:
The objective of the new loadouts is to reflect realistic loadouts as much as possible while keeping gameplay interesting. Attention has been paid to all recommendations given by the INS community on "realistic loadouts" topics, especially from those of you with combat experience. Cooperation between classes will be basic to provide covering fire and smoke curtains, etc.

The devs have frantically been working on this release in order to get it out before Thanksgiving, so show them some respect and check it out, now!
