BAFTA Video Games Awards: Wii (Sports) Are The Champions!
By Chienne - Wed Oct 24, 2007 3:23pm
The British Academy of Film and Television Arts have announced the 2007 winners of their annual Video Games Awards at a ceremony in London overnight.
All games released in the UK between October 6th 2006 and December 31st 2007 were eligible for nomination (so there are some on the list that aren't out yet), but in order to be judged, the jury had to actually be able to play the game by September 6.
Underwater genetically-modified shooterBioshock took out Best Game, but the night truly belonged to Nintendo's mini-game bundle, Wii Sports, which picked up six awards on the night.
Here's the complete list of prizewinners and runners-up:
What do you think? Rightful winners? Was your favourite game robbed? Why exactly was the use of audio in Crackdown so much better than in Elite Beat Agents or Guitar Hero II? Hm? Ponderous, man - real ponderous.
All games released in the UK between October 6th 2006 and December 31st 2007 were eligible for nomination (so there are some on the list that aren't out yet), but in order to be judged, the jury had to actually be able to play the game by September 6.
Underwater genetically-modified shooterBioshock took out Best Game, but the night truly belonged to Nintendo's mini-game bundle, Wii Sports, which picked up six awards on the night.
Here's the complete list of prizewinners and runners-up:
Best game Winner: Bioshock (2K Boston/2K Australia) Crysis (Crytek) Gears of War (Epic Games) Guitar Hero II (Harmonix) Kane & Lynch: Dead Men (Eidos) Wii Sports (Nintendo) |
Action and Adventure Winner: Crackdown (Realtime Worlds) Gears of War (Epic Games) God of War 2 (SCE Santa Monica Studio) Orange Box (Valve) Ratchet and Clank: Tools of Destruction (SCE Foster City Studio & Insomniac) The Legend of Zelda: Twilight Princess (Nintendo) | Artistic achievement Winner: Okami (Clover(Capcom)) BioShock (2K Boston/2K Australia) Heavenly Sword (Ninja Theory) Ratchet and Clank: Tools of Destruction (SCE Foster City Studio & Insomniac) Skate (EA Black Box) Viva Piñata (Rare) |
Casual Winner: Wii Sports (Nintendo) SingStar (SCE London Studio) Big Brain Academy for Wii (Nintendo) Cake Mania (Digital Embryo) Guitar Hero II (Harmonix) More Brain Training (Nintendo) | Gameplay Winner: Wii Sports (Nintendo) Crackdown (Realtime Worlds) Gears of War (Epic Games) Sega Rally (SEGA Racing Studio) The Legend of Zelda: Twilight Princess (Nintendo) Warhawk (Incognito) |
Innovation Winner: Wii Sports (Nintendo) fl0w (SCE Santa Monica Studio/Thatgamecompany) Okami (Clover(Capcom)) Super Paper Mario (Intelligent Systems) The Eye of Judgement (SCE Japan Studio) Trauma Center: Second Opinion (Atlus USA) | Multiplayer Winner: Wii Sports (Nintendo) Battlefield 2142 (EA Dice) Crackdown (Realtime Worlds) Guitar Hero II (Harmonix) World in Conflict (Massive Entertainment) World of Warcraft: The Burning Crusade (Blizzard Entertainment) |
Original score Winner: Okami (Clover(Capcom)) Final Fantasy XII (Final Fantasy XII Project Team) God of War 2 (SCE Santa Monica Studio) Lair (SCE Foster City Studio & Factor 5) The Legend of Zelda: Twilight Princess (Nintendo) Viva Piñata (Rare) | Sports Winner: Wii Sports (Nintendo) Football Manager 2008 (Sports Interactive) Colin McRae: DiRT (Codemasters) FIFA 08 (EA Chicago) MotorStorm (SCE External Development Studio & Evolution) Virtua Tennis 3 (Sumo Digital) |
Strategy and simulation Winner: Wii Sports (Nintendo) Command & Conquer: Tiberium Wars (Electronic Arts LA) Forza Motorsport 2 (Turn 10) Medieval II: Total War Kingdoms (The Creative Assembly) Tom Clancy's Rainbow Six Vegas (Ubisoft Studios (Montreal)) World in Conflict (Massive Entertainment) | Story and character Winner: God of War 2 (SCE Santa Monica Studio) Final Fantasy XII (Final Fantasy XII Project Team) Heavenly Sword (Ninja Theory) Okami Clover (Capcom)) The Darkness (Starbreeze Studios) The Simpsons Game (EA) |
Technical achievement Winner: God of War 2 (SCE Santa Monica Studio) Crackdown (Realtime Worlds) Gears of War Epic Games) MotorStorm (SCE External Development Studio/Evolution) Okami (Clover(Capcom)) Uncharted: Drake's Fortune (Naughty Dog) | Use of audio Winner: Crackdown (Realtime Worlds) Elite Beat Agents (iNiS) Gears of War (Epic Games) God of War 2 (SCE Santa Monica Studio) Guitar Hero II (Harmonix) skate (EA Black Box) |
BAFTA Ones To Watch Award (in association with Dare to Be Digital) Winner: Ragnarawk (Voodoo Boogy) ClimbActic (Carebox) Bear Go Home (Phoenix Seed) | The PC World Gamers Award (voted for by the public) Winner: Football Manager 2007 (Sports Interactive) Dr Kawashima's Brain Training (Nintendo) FIFA 07 (EA Canada) Gears of War (Epic Games) Grand Theft Auto: Vice City Stories (Rockstar Leeds) Resistance: Fall of Man (Insomniac) Wii Play (Nintendo) |
What do you think? Rightful winners? Was your favourite game robbed? Why exactly was the use of audio in Crackdown so much better than in Elite Beat Agents or Guitar Hero II? Hm? Ponderous, man - real ponderous.
