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Source Engine Update
A Source Engine update was just released on Steam, the update is mainly focused on fixing bugs and exploits, and there are certainly a few of them. The update crosses from Half-life 2: Deathmatch to Counter-Strike: Source and of course the basic Source Engine itself. As per usual the update will be automatically applied when your Steam client is restarted.

Here is what was updated:
Source Engine


* Fixed custom level sound lists under sv_pure

* Fixed occasional scrunched-up columns in the serverbrowser

* Fixed various memory leaks

* Fixed a Half-Life 2: Deathmatch bug where a spectator could freeze a live player when mp_forcerespawn was 0

* Fixed master server queries being truncated if too many players with long names

* Fixed a Half-Life 2: Deathmatch bug where if you +used a weapon it would not respawn anymore

* Fixed a Counter-Strike: Source smoke grenade exploit

* Added a way for server plugins to ask players if they'd like to connect to a different server

* Made materials handle sv_pure correctly when they've included other materials

* Fixed Windows dedicated server bug slowing down Steam updates

* Fixed certain models showing up all white when sv_pure flushed them

* Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0

* Fixed a Linux-only crash when loading certain custom maps

* Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps

So go and restart your clients!
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