Pirates, Vikings and Knights - Oh My!
By Chienne - Wed Aug 15, 2007 12:21pm
Many of you will remember Pirates, Vikings and Knights II, a creative little mod for Half-Life 2.
Since the launch of their v1.1 beta back in January, the devs have been hard at work to craft a release they hope will be even bigger and better! They've been concentrating on the new classes and weapons, and overhauling the combat and movement systems of the game.
We've got news for you about the new systems - and an introduction to three new classes!
Firstly - the new melee combat system:

These screens are taken from a brand new map from YeeHaa - Colloseum, just one of a number of maps currently in development. One of these new maps - pvk_town - will introduce a new gamemode for PVKII!

In case all that wasn't enough, jRocket has been hard at work animating weapons and classes... and while any normal person would be content with just putting the characters ingame, he's gone one step further and given the berserker a brand new (pre-used) Big Axe.
No matter how much we throw at you, what you gamers really want is "more" though, right? Well, here's some more for you - three brand new playable character classes, in fact! These new options will add more variety to the game, as well as introducing still more chaotic aspects while maintaining the level of intensity and fun you've come to love from PVKII!
While there's still no timeframe as yet on the release of Beta II, they have begun closed beta testing and we have a pile of screenshots in the File Library from some of those tests!

Don't forget, if you want to get in on some modded Source action - we have a PVKII server!
Since the launch of their v1.1 beta back in January, the devs have been hard at work to craft a release they hope will be even bigger and better! They've been concentrating on the new classes and weapons, and overhauling the combat and movement systems of the game.
We've got news for you about the new systems - and an introduction to three new classes!
Firstly - the new melee combat system:
Blocking now will consist of four directions to coincide with the four directions of attack your opponent can deal. By successfully blocking an opponent with the correct directional combination, the attacker will be stunned for a moment and a quick counter attack will be possible. Don't be worried about this being too difficult though, blocking in the wrong direction won't necessarily get you killed it just won't be as rewarding or effective.

These screens are taken from a brand new map from YeeHaa - Colloseum, just one of a number of maps currently in development. One of these new maps - pvk_town - will introduce a new gamemode for PVKII!

In case all that wasn't enough, jRocket has been hard at work animating weapons and classes... and while any normal person would be content with just putting the characters ingame, he's gone one step further and given the berserker a brand new (pre-used) Big Axe.
No matter how much we throw at you, what you gamers really want is "more" though, right? Well, here's some more for you - three brand new playable character classes, in fact! These new options will add more variety to the game, as well as introducing still more chaotic aspects while maintaining the level of intensity and fun you've come to love from PVKII!
While there's still no timeframe as yet on the release of Beta II, they have begun closed beta testing and we have a pile of screenshots in the File Library from some of those tests!

Don't forget, if you want to get in on some modded Source action - we have a PVKII server!



