| Description |
With Wheels of War, we want to bring back the awesome feeling when playing Carmageddon all those years ago - the initial racing, the wasting of other cars, collecting power-ups, insane stunts and running over zombies. There will be powerups/powerdowns, a credits system, upgradable cars (via armour, offensive, and engine characteristics), checkpoint style racing (i.e, ability to roam), destructable cars, and a stunts system. A game design document has been released to the public on the website focusing on our Free For All Campaign game mode here. We have many other modes planned, but our first alpha release will focus on this one. Features of Interest:
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