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If there is one thing I have learned through painful, painful experience over a protracted and long period of time, it is this: I am not good at Player Vs Player combat in MMO’s.
Give me a gun, some cover and angle of approach, and I will tear you to shreds. I am a monster, a machine in Mass Effect 3, and on a good day, a ground and pound nightmare in games like Battlefield, but give me a cooldown and something called a ‘rotation’ or whatever the heck it is, and I’m not just a fish out of water. I’m a fish in a desert, who never knew what water meant, and is adrift in a world of dryness and sand.
The more I play Destiny, the more I struggle to define what keeps drawing me back in.
On the surface, there’s a lot to offer. Perhaps it’s the way Destiny manages to recycle much of the same content while still keeping it fresh and enjoyable — something many other MMOs have not been able to do. The combat is satisfying in a way that many shooters fail to execute correctly, because they either make the enemies too easy or too difficult. Charging through the nameless hordes, organically pouring out of dropships or quietly shuffling around the guarded shells of a dead Earth, continues to excite especially after you find that great new weapon or apply that upgrade.
The grind still exists and Destiny isn’t pretending it isn’t there — it’s just going out of its way to make sure you’re still having fun while doing it.