What could be a gorgeous and atmospheric sandbox is let down by terrible interface and controls.
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We tried to give X Rebirth a fair run, but even weeks after launch, the game is still broken, buggy, and boring.
Take a look at Assassin's Creed 4's opening scenes.
By James Pinnell on December 12, 2013 at 7:47 am
The latest title to take a leaf from the Terraria-side of the family almanac is DarkOut, a thoroughly ambitious indie darling that has been shuffled through an extraordinarily long 2.5 year development period. But there’s been a lot to show for it — the game has a gorgeous art style, randomly generated environments with tons of biomes, bunkers with AI survivors, vehicles and a host of other goodies shoved into every algorithm that spawns a brand new world. This world is also notoriously creepy too; if you’ve ever seen Pitch Black, well, so have the developers — this planet is dark, dank and teeming with creatures primed to make your skin crawl.
By Toby McCasker on December 11, 2013 at 3:09 pm
It’s December and everyone’s doing lists, lists, lists of things they totals liked very much a lot this year. Yes it is that time. It’s a horrible time, and ruins Christmas for me every year. “This game was awesome.” “No this game was more awesome.” “I challenge you to a virginal neckbeard fight because our opinions differ!” “OK but be careful with my thin aristocratic wrists.” And so on and so forth.
By and quite large, I think all these dumb lists miss the point. In their rushes to personally quantify fun, mayhap they bogart the ties that bind us all in mutual admiration: The moments.