One time Rockstar Games producer Jeremy Pope has said that he feels a bit embarrassed sometimes to have his name linked to the Grand Theft Auto series. Even though he loves the games, he’s ashamed to tell his Grandma he worked on titles that’ve become a byword for egregious violence, and feels that the games industry in general could stand to focus on more complex themes – as well as to stop recycling other companies’ ideas.
“We need to be pushing ourselves. With any storytelling medium or any medium at all, you want to have conflict because that’s how you can generate interest, and oftentimes the simplest or most base way to do that is through violence that isn’t necessarily tied into a deeper, more meaningful story,” he told GamesIndustry.
“I think it’s often easier to do violence than it is to generate meaningful, interesting conflict through non-violent ways.
“I would agree in that sense that we need to push ourselves and get away from sequels and rehashing, and taking what technology affords us and using that as a primary means to justify another rehash; in other words, we’re just souping up what’s already been done.”