Latest News
CastAR

At the Maker Faire event currently running in the San Francisco Bay Area, a pair of former Valve engineeers have been demonstrating their CastAR augmented reality glasses, to great acclaim.

The current prototypes, which are extremely rough with bare circuitboards, solder and wires, contain a pair of miniature projectors mounted on the glasses and attached by wi-fi to a PC. A special reflective screen is set up, while infra-red LEDs around the edge of the screen track the position of your head, allowing the glasses to shutter left-and-right at 120 frames per second to create the 3D effect.

According to a hands-on report from The Verge, it’s an incredibly promising piece of technology, with players even being hooked together in multiplayer to share the same 3D space but receive their own virtual images.

The makers are calling themselves Technical Illusions, and they revealed that there was an internal struggle at Valve between supporters of augmented reality and supporters of virtual reality — and the virtual reality supporters won. However, Valve were apparently keen to make sure that the pair kept all their hard work and were allowed to develop it on their own when they left.

“Gabe was completely behind it,” said Jeri Ellsworth. “I talked to Gabe, and he talked to the lawyers, and he’s like, ‘It’s theirs, make it happen,’ because he could see we were passionate about it.”

Source: The Verge (thanks Stefan)

Neverwinter Logo

If you’re trying to play Neverwinter at the moment, you’re out of luck — the game is completely offline at the moment due to a massive bug in the auction house that saw players receiving free money simply by bidding negative amounts.

Last night, some clever chap found that if you bid negative amounts on your auctions the game freaked out and handed you not only the item you were bidding for, but all of the money you bid as well. So if you slammed down negative two million Astral Diamonds on an item, you’d not only end up with the item, but with a further two million Astral Diamonds on top. Nice!

Then players discovered that you could take those Astral Diamonds to the Zen market, where players were offering real life currency in exchange for Astral Diamonds, and… well, needless to say, Cryptic immediately shut the game down.

They’re now working overtime to investigate who exploited the economy, and are currently promising a “high likelihood of character-specific rollbacks” and are “investigating the possibility of a shard-wide rollback” — something which would make the hundreds of thousands of completely innocent players pretty unhappy, as this 100-page thread on the official forums shows.

Neverwinter‘s official Twitter account claims the game should be back online within the next hour.

Source: Neverwinter Forums (thanks, Nemesis_22!)

Tags:
dannybilson

Speaking to GamesIndustry, Former THQ president Danny Bilson, who was ousted before the publisher’s collapse, has said the company had financial issues the whole time he was there. The one-time executive said this was due in part to an ongoing tendency to rely on licenses, which had served THQ so well from 1991 to 2007, and weren’t shucked fast enough.

“We were shutting studios the whole time, and I was the guy going out there and giving the bad news,” he said. “It’s like the worst thing that… it’s the worst. I’ll stop right there. Awful.

“When I left a year ago, we didn’t see what eventually happened on the horizon. I’m not kidding, okay: we knew we were in trouble, but we knew we had a good line-up, and I thought we had enough money put away to support that stuff, finish it, and market it properly. We had a plan to live another day.

“And this is honest, honest, honest: I do not know what happened after I left. No idea. I’m not privy to what went on in there and I didn’t try to find out. I needed to move forward. I really wasn’t engaged at all, and then the news came in December.

“This was happening to my friends. I felt terrible. I just felt terrible.”

Bilson has never made any comment on his exit from THQ ahead of the appointment of former Naughty Dog lead Jason Rubin as president, and said he has to count on influential figures in the industry and press knowing the truth.

“Do I take responsibility for being involved in the decline of a company? Absolutely. Will I tell you candidly that it was the hardest job I’ve every had in my life? Well, it was. But I gave it my best, and I didn’t see the end result coming at all,” he said.

“On my watch, we, meaning my team, took [THQ] from one place and got it to another. We made a lot of improvements, but obviously it wasn’t enough; it wasn’t fast enough and it wasn’t good enough. I take responsibility for that. I’m proud of the portfolio my team built under duress. My team helped to raise the quality bar at a company that was built on something else entirely.”

Source: GamesIndustry

Tags: ,
guildwars

I am sorry, friends, but it is time to let go. After eight years and a successful sequel, ArenaNet has announced it will cease development of new content for Guild Wars. Take heart, through; the game will not be shuttered any time soon, and the team hopes to continue supporting loyal players via an automated system.

“Our focus has shifted to updates that not only help maintain Guild Wars but help the game maintain itself. With this focus in mind, we’ll no longer be releasing any new content for the live game except in support of automation,” ArenaNet said.

“Our goal is to get the game to a place where it can continue to run and be available to all of our fans. We have a lot of love for Guild Wars—it’s the game that made us what we are today—and we want to continue sharing it with everyone!”

The Live Team will remain on hand to address critical crashes and the like, but the tournament system will be fully automated; events will run over the course of a week rather than a weekend; and festival tokens and birthday presents will allow you to pick up older unique items missing from your collection.

For more information, check out the May 16 developer post on the subject.

Source: Guild Wars – News Updates

Team Fortress 2: Robotic Booglaoo is the first major Team Fortress 2 update crafted entirely by community members – and ladies and gentlemen, it is a doozy. Admire the trailer below; check out this amazing gallery of artwork; read both pages of back story; and marvel in the fact that it even comes with a comic. A full list of all the contributors is available if you’d like to send some mad props.

defiance

Following on from cuts to the Rift team in December, Defiance developer Trion Worlds has made another round of lay-offs.

“To best position Trion in a rapidly changing industry, we have reorganized our teams and are expanding our free to play offering,” the company said in a statement.

“With Defiance, we delivered a great game that more than one million gamers registered to play and continue to enjoy. As we progress from launch to ongoing development of the game, we are adjusting our staffing levels to deliver new content and improved features. RIFT, and our other titles in development, were unaffected by these changes.

“We are very much looking forward to the free to play release of RIFT and are excited by the other new titles currently in development.”

There were some pretty furious rumours flying around about the lay-offs, including that up to 80% of staff had been affected; that staff were escorted from the building; and that senior employees would not receive due severance packages. Trion Worlds has said that the 80% figure is exaggerated – without providing a new one – and that the other claims are completely false.

However, the developer has not yet denied IGN‘s claim that all studios were affected, but the Defiance team and generic support groups were the hardest hit.

Defiance is expected to spawn five major expansions in the next year, so it’s hard to believe the MMO’s development team has been gutted.

Source: IGN

totalwarromeii

The glory of the legions and/or the screaming hordes they march against is proving highly attractive, with Sega announcing that Total War: Rome II has already collected six times as many pre-orders as Shogun 2 did, months out from its September 3 release.

As such, Rome II has set a franchise record for the most and fastest pre-orders – maybe the pre-order bonus of The Greek States Culture Pack explains why?

Sega said that the Collector’s Edition has been quite popular, with half of all copies slated for the US spoken for already.

While it was having a bit of a gloat, Sega noted that the Total War series managed two million sales last year, despite the lack of a major release.

Source: VG247

metalgearrisingrevengeance

I’ve had a good run, writing for an all PC website, but Konami has ruined all that. The spell-check hostile Metal Gear Rising: Revengeance (it actually is a real word) is headed to PC.

Hideo Kojima revealed the news on his Hideoblog, and it was later confirmed in English on Twitter by Platinum Games creative producer Jean Pierre Kellams.

Metal Gear Rising: Revengeance released on consoles in February this year. It was developed by the action specialists at Platinum Games – the team behind Bayonetta and Vanquish – with management by Kojima Productions. In fact, it began life as a Kojipro game, but halfway through the team realised their core mechanic of “you can cut anything” made for a pretty ridiculous final game and handed it over before it exploded.

No details regarding the PC port have surfaced as yet, but we may hear more at Konami’s E3 2013 presentation. It’l be interesting to see who develops it; Platinum Games has never produced a PC game, although it is a young studio with some very experienced veterans of other developers.

Source: Hideoblog via Joystiq

There is so much stuff in The Elder Scrolls Online. As well as all the usual stuff you’d expect to find on your adventures – plants, minerals and animal products – you’ll have access to stuff right off the bat in the first town, where you can able to rifle through people’s possessions and nick all their stuff, like food, drink and ingredients. You can then craft all this stuff into other, better stuff. And that’s not the end of the stuff! The world is full of stuff to collect, for quests, to improve your skills, or just because you can. Learn about all of this stuff in the video below.

metrolastlight

In response to former THQ president Jason Rubin’s eye-opening account of working conditions at Metro: Last Light developer 4A Games, creative director Andrew Prokhorov has stoutly refused the suggestion that the team deserved a better critical response as a result.

“We deserve the ratings we get. After all, the final consumer doesn’t care about our conditions. And this is right. We need no indulgence,” he said in a comment on the article – as Rubin predicted he would.

“It is a fact that our work conditions are worse than those of other developers outside Ukraine. I don’t think anyone can doubt that – yes, it’s true that American and most of European developers operate in a country far more comfortable than Ukraine. And yes, the publishers pay them more. This is clear: the more ‘reasonable’ the country the less the risks. And we don’t want to be all dramatic about that – after all, better conditions are earned, and we strive to do this as soon as possible.”

Prokhorov thanked Rubin for his article, noting that in the ten year the former S.TA.L.K.E.R. team had worked with THQ, he was the only executive to visit and observe the team’s working conditions. He noted that Rubin didn’t have enough time to try and fix the situation – but also asked him to be less harsh towards Deep Silver, which 4A Games believes did the best it could in a bad situation.

The developer even said that 4A Games was itself keen to make a multiplayer mode, but admitted that it ended up wasting a lot of time and resources before cancelling it.

Source: GamesIndustry via VG247

watch_dogs

Ubisoft has finally dropped a little bit of information about the multiplayer side of Watch Dogs, its upcoming surveillance state and hacking open-world epic.

Although you’ll always be playing in an individual session, creative director Jonathan Morin told the PlayStation Blog that these sessions can temporarily overlap according to Ubisoft’s “pacing”. Once the encounter is over, you’ll go back to playing entirely alone.

Morin admitted that players don’t necessarily want somebody else in their game, potentially ruining everything – but said Ubisoft has been working on this problem in a pretty interesting-sounding way.

“When we watch people play together in Watch Dogs, most of the time they don’t even realise that it was another player. There are no signs. There is a great thing there that someone can be in the experience and naturally enter a situation. They become part of the story. ‘That was another player? No way! That’s awesome!’ They didn’t notice. That’s spectacular!

“As a developer, I can immediately tell when it’s another player in a game – jeez, that guy doesn’t walk like an AI, that’s a player. But in Watch_Dogs, players won’t notice that immediately. It’s a new form of emotion and it fits perfectly in the Watch_Dogs universe where everybody watches everyone else.”

Naturally I’m a little bit dubious as in my experience multiplayer gamers tend to be fairly obvious – it’s the teabagging that gives it away – but the Assassin’s Creed series has created a whole new genre of “pretending to be an NPC” in its multiplayer modes, so let’s see what Ubisoft can pull out of its bag of tricks.

Source: PlayStation Blog EU

Tags:
Ubisoft Logo

Ubisoft recently filed its fourth quarter and year end reports for fiscal 2013, reporting total sales of €1.26 billion for the year ($1.66 billion), an 18.4% increase on FY2012, and €175 million for the quarter ($230 million), an 8.7% year-on-year increase.

Far Cry 3 was one of the major movers and shakers behind this bounty, having shipped 6 million units, but The Settlers Online and Just Dance were also major performers, with Ubisoft highlighting the performance of free-to-play and casual games. The publisher noted that Assassin’s Creed and Just Dance had joined the ranks of the 20 best-selling franchies in the industry during the year.

It also revealed that the tepidly-received Assassin’s Creed III managed to ship 12.5 million units, including digital sales. During a post-release call to investors, Ubisoft said that it isn’t banking on Assassin’s Creed IV: Black Flag to do the same.

“In our numbers we expect less than last year,” CEO Yves Guillemot said.

“We are actually pushing to achieve more than last year because we think the pirate segment is a great segment that can generate a lot more on a worldwide basis than what was achieved last year. But we wanted to be prudent on our expectations so that it can probably be a bonus if it comes.”

Other reveals from the call include word of the shelving of Patrice Desiléts’s 1666.

Source: Ubisoft IR via Blue’s News

Follow Games.on.net

Steam Group

Subscribe

Subscribe

Stay updated and get games.on.net delivered daily to your inbox!

Email:

Upcoming Games

Releasing Soon
Dead Island: Riptide Metro: Last Light Company of Heroes 2

Community Soapbox

Recent Features
Civilization V: Brave New World

Hands-on with Civilization V’s Brave New World expansion

James tries to recreate the rise and fall of the Mayans in Civ V's new expansion.

Gigabyte Metro Last Light Comp

Gear up for the Metro with Gigabyte! Win yourself a new GTX660 and more

Crush the mutants into submission with these new tools. Click here and enter!

Vireio Perception

Vireio Perception vs. Oculus Rift: An open letter to Nate Mitchell

The developers behind open-source Oculus Rift drivers take issue with Nate Mitchell's claims.

Metro: Last Light

Metro: Last Light reviewed (PC) – A beautiful post-apocalyptic prima donna

Metro is beautiful, but is too in love with itself to let you play it. Watch the video review inside.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

The Regulars
Windows 8.1

Friday Tech Roundup (17 May 2013): Windows 8.1 is almost upon us

Plus, Google CEO says "don't be evil" was "stupid", and the $325,000 in-vitro burger.

Clive Barker's Jericho

Sitrep: A Troubled Romance with Clive Barker’s Jericho

Toby's guilty pleasure is this atrociously designed FPS.

Binary Domain

You Know What I Love? Rough Games

Brendan explains how sometimes it's better to try for something new than polish something old.

7GHz Haswell Processor

Friday Tech Roundup (10 May 2013): Would you like a 7GHz processor?

Plus quantum internet a reality, and the open-source gun controller.

Facebook Like Box

Friends of games.on.net