Blizzard shows that it isn't afraid to change everything
Wallrunning speed boosts, room clearing strategies, and more inside.
Are all our Alpha Centauri dreams about to come true?
Five Legendary cards and 30 new cards all up for grabs.
This April Fool’s Day, Funcom released the mankini into The Secret World. Several days later, those who bought it were emailed that it was just an April Fool’s joke. Every purchaser was refunded in Funcom shop points, and the mankini removed from their characters.
This provoked considerable outrage among the players. I mean, what the hell, Funcom. Leaving aside the “artistic merits” of the mankini (though anything is better than rainbow space lasers), this was illegal. You don’t just encourage someone to buy something, take it away, and then refund with a completely different currency they may have no use for after the incentive has gone away. That’s bait and switch.
I’m not ashamed to admit that I ragequit over the state of Diablo 3 at launch. After finishing the game once, I’d had enough. The regular and inconveniently-timed-for-Australians server maintenance, latency, and the fact that I couldn’t choose to play offline all led to me coming away from one of my most anticipated games of all time with a sour taste in my mouth. I was frustrated that the sequel to a game that I had played almost exclusively offline came with a whole slew of features that I didn’t care about, which explicitly precluded me from playing the game the way I wanted to play it: offline, with no latency, and with local network multiplayer only.
Not quite two years later came the release of Reaper of Souls, the new expansion to Diablo 3. I was drawn in by the conversation surrounding the new content, I was tempted. Nearly two years of learned lessons, patches, and improvements to a game that I had so sorely wanted to love. Perhaps this was the time for forgiveness, for a second chance? The news that Australian servers had been rolled out was enough to push me over the edge. I was going back to Sanctuary.