Fast, furious, and with a little bit of demonic possession mixed-in. What's not to like?
Perks, melee combat, companion info and more.
We return to Adelaide's AVCon to sample some of Australia's finest indies.
By equalising all players, Heroes of the Storm leads to better competition, not weaker, says James.
The fourth and final paid DLC for Call of Duty: Advanced Warfare, titled Reckoning, will be made available to Xbox 360 and Xbox One owners next week under the pre-existing timed exclusive arrangement for the most recent title in the first-person shooter franchise. Reckoning features…
First-person shooter fans have always maintained that the mouse and keyboard is the most superior input device for those wanting unparalleled accuracy. It certainly explains why using the XIM3 and XIM4 input adapters was so much fun, because every console Call of Duty player…
Doom 3 was a surprisingly slower-paced sequel to fast-paced predecessors. It emphasised horror and had just as many troughs as it did peaks. You should absolutely not expect that kind of treatment of the material with id Software’s 2016 take on Doom. It’s fast as hell and has distilled a lot of what was great about the first two games in the series, splicing it into an unholy union of old-school mechanics and contemporary design.
In terms of multiplayer, it’s more Strogg than hell spawn, borrowing heavily from id’s other big dormant shooter IP, Quake, while simultaneously cheekily appropriating from Quake’s biggest foe, Unreal. Doom’s single-player is mostly under wraps in terms of the story – although the team hinted at the story being on par with the first two games – but the multiplayer was fair game for us to get our hands on at QuakeCon 2015.