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Dirty Bomb

The big change ahead of Dirty Bomb‘s soft launch was the introduction of the tiered loadouts system. The first question that comes to anyone’s mind when playing a free-to-play game is “how do they make their money?”

It’s a good question, and one increasingly more relevant as more companies adopt the monetisation scheme in an effort to cut costs and increase profits. Who wouldn’t dream of making the next League of Legends or World of Tanks, right?

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Dirty Bomb

Dirty Bomb: How Splash Damage are building a F2P model that doesn’t suck

This bomb may be dirty, but there's no pay-to-win happening either.

Pillars of Eternity

Pillars of Eternity, 20 hours in: I’ve finally come home

Obsidian delivers in every way with their massive new old-school RPG.

Battlefield Hardline

Battlefield Hardline Multiplayer Review: Close, but no dice

Playing cops and robbers in an engine built for military masterpieces makes for an unfulfilling experience.

Battlefield Hardline

Hardline’s single-player is less Battlefield, more NCIS, and that’s why it works

Hardline crosses the line from "gung ho military" to "snappy crime drama", and in the process shows EA how it should be done.

StarCraft 2 Legacy of the Void

StarCraft 2′s Legacy of the Void: We go hands-on with the new co-op mode

Patrick isn't usually one to share his toys, but Blizzard made us play nice.

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