Being a PS4-exclusive interactive movie, the temptation to compare Until Dawn to previous titles like Heavy Rain and Beyond: Two Souls is obvious. With its focus on choice and consequence, though, as you play through you’ll find yourself comparing it more and more to a Telltale game, specifically The Walking Dead, in my case.
But while the gameplay might remind you of a Telltale title, Until Dawn is placed firmly and deliberately in the “interactive movie” genre. It studiously and overtly uses tropes common in the “teen slasher” subgenre of horror – teens alone in a cabin in the wilderness, easily definable character stereotypes like “the bitchy cheerleader” or “the loveable nerd” – so that the player immediately understands what’s going on.
Once the setting is quickly and easily established, the player can then focus on what the game wants you to focus on – your choices and their consequences for the characters.
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