It's clear that Bungie are putting their best foot forward with Destiny, but as James discovers, playing on your own can be strangely empty.
From a split-screen shooter where everyone is invisible to an abandoned space station, Australian indies are killing it at this year's AVCon.
The hard truths that BioWare don't want to hear.
James picks up where STALKER left off, but finds that the PVP part of this game may not have been the best way to go public.
The more I play Destiny, the more I struggle to define what keeps drawing me back in.
On the surface, there’s a lot to offer. Perhaps it’s the way Destiny manages to recycle much of the same content while still keeping it fresh and enjoyable — something many other MMOs have not been able to do. The combat is satisfying in a way that many shooters fail to execute correctly, because they either make the enemies too easy or too difficult. Charging through the nameless hordes, organically pouring out of dropships or quietly shuffling around the guarded shells of a dead Earth, continues to excite especially after you find that great new weapon or apply that upgrade.
The grind still exists and Destiny isn’t pretending it isn’t there — it’s just going out of its way to make sure you’re still having fun while doing it.
For me the highlight of AVCon, Adelaide’s big ol’ anime and videogame convention, is always the Indie Games Room. Several of the games on display at this year’s convention were further iterations of what we saw last year, but there were plenty of new titles on display as well. I’ve cooked up a top five below…