We check out Shinji Mikami's latest punishment simulator, but buyer beware when it comes to the PC version.
WoW's Game Director explains how they've been on, off, and all around the shark since 2004.
What looked to be a phoned-in LotR cashgrab turns out to be one of the most engaging pieces of interesting, systemic design in recent years.
From horror to strategy, racing to shooting and looting, October is looking pretty good.
The Evil Within is a lot like being a teenager again. The world is full of rules that you have to follow, but all around you people are constantly breaking them and flaunting it in your face. You can use a hatchet to kill a bad guy, but then it breaks instantly for some reason. Enemies shoot at you with guns, but you can’t pick up their guns because they disappear when they’re killed. If you use a torch to burn an enemy’s body, it disappears. But if you don’t burn the body, it’ll come back to life and kill you. Oh, you hesitated and thought about it for too long. Now you’re dead.
The Evil Within is not really a game. It’s sort of an interactive punishment simulator.
In a week where gamers are priming themselves for the release of Civilization: Beyond Earth, I feel it would be remiss to not also appreciate the glory of other similarly excellent turn-based franchises. The remake of XCOM in XCOM: Enemy Unknown, and its expansion Enemy…