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Doom

Doom 3 was a surprisingly slower-paced sequel to fast-paced predecessors. It emphasised horror and had just as many troughs as it did peaks. You should absolutely not expect that kind of treatment of the material with id Software’s 2016 take on Doom. It’s fast as hell and has distilled a lot of what was great about the first two games in the series, splicing it into an unholy union of old-school mechanics and contemporary design.

In terms of multiplayer, it’s more Strogg than hell spawn, borrowing heavily from id’s other big dormant shooter IP, Quake, while simultaneously cheekily appropriating from Quake’s biggest foe, Unreal. Doom’s single-player is mostly under wraps in terms of the story – although the team hinted at the story being on par with the first two games – but the multiplayer was fair game for us to get our hands on at QuakeCon 2015.

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Fallout 4

Bethesda Game Studios last three games – Oblivion, Fallout 3, and Skyrim – have all received a lot of love from the Game of the Year category. That’s the no-pressure titbit that the vice president of marketing and PR at Bethesda, Pete Hines, led with in his brief introduction to one of the main events at QuakeCon 2015: an exclusive presentation of Fallout 4.

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Recent Features
Doom

DOOM: We go hands-on with id’s breakneck-speed bloodbath

Fast, furious, and with a little bit of demonic possession mixed-in. What's not to like?

avcon_indies_2015

AVCon Indies 2015: The Five Games We’d Most Like To Give Ultimately Meaningless Awards To

We return to Adelaide's AVCon to sample some of Australia's finest indies.

Heroes of the Storm

Heroes of the Storm: Breaking down the MOBA barriers makes for better gameplay

By equalising all players, Heroes of the Storm leads to better competition, not weaker, says James.

battlecry

BattleCry hands-on: Bethesda’s F2P title still needs more time

James is forbidden from shouting his battle cries in public, but he is not forbidden from playing BattleCry.

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