The Bat-QA Department anonymously bat-leaks some insider information.
Siege brings strategy and planning back in a big way.
James plays The Taken King at E3 and has a good time - until he checks out the price.
Pixel-by-pixel teardowns commence immediately.
There are few things more satisfying than successfully executing a well laid plan. I still have fond memories of the map, dot and line system of the original Rainbow Six titles – where engagements were planned via a series of drawn lines, frantic circles and a few small arguments in regards to breach locations and what equipment to bring. Then there were the coordinated actions, that beautiful shock and awe moment when all four members simultaneously blast/rappel/storm one or many locations at once before the tangos even know the cavalry has arrived. Part of that appeal was the inevitable failure that accompanied a woefully nieve takedown plan — but then you just re-evaluate, and start again.
Ubisoft has taken yet another departure in its latest re-imagining of Rainbow Six, which they’re calling Siege.