Watch Dogs offers a generous array of options, and we push the boundaries to see how far we can go.
There’s any number of clichés that can be called to mind to help us deal with the disappointment of delay. From the tried and tested “everything comes to those who wait” to Shigeru Miyamoto’s oft quoted philosophising that a delayed game will eventually be good — but a bad game will always be bad.
Neither of these maxims are guaranteed to be true, of course – there are plenty of examples of the wait not paying-off or a delayed game that ends up being both late and rubbish – but Ubisoft will be hoping that they ring true when it comes to Watch Dogs. Having recently taken a peek at the upcoming action adventure title, I can report that its ambitious open-world holds a mixed bag of familiar shortcomings and tantalising tastes of freedom.
I hate guns. Hate them. I often sit around thinking about how America has 99 problems and the gun is a big one. They know it, too. Obama wants to take those guns away, just ask the internet. The people cling to their grammatically unsound Constitution and cry, “How will we protect our homes tho Bamms?” It’s hard not to sit there and go, “Fair call. If there’s a home intruder, all bets are off – but why does it need to be a lethal killing stick? Why not replace everyone’s guns with phasers set to ‘stun’?” They’re bad, don’t like ‘em. I play a lot of shooters though, and I love shooters. I love shooting all them things. Uh?