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By Alex Walker on March 11, 2014 at 3:17 pm
I’ve always had a strange and antisocial relationship with World of Warcraft. Unlike the hordes – quite literally hordes – of players who spent weeks, months leveling up one or more toons, and running through instances, dungeons, battlegrounds and journeys over the past decade, my interest lies in the world itself.
World of Warcraft was, and still is, remarkably vibrant, even if many better-textured games have been released in the 11 years since. Entering new zones often felt like entering a whole new world, such was the contrast of colours, the clash of character. Hopping on a zeppelin or a boat felt like travelling to a new world, helped in no small part to the enormity of the vessel and the brief delay before the loading screen.
It’s that sense of wonderment that creative director Alex Afrasiabi implies the team is hoping to channel with the gold standard for MMO’s latest expansion, Warlords of Draenor.