Siege AI “finally fixed” in latest Total War: Rome 2 patch

Total War: Rome 2

By on August 5, 2014 at 12:15 pm

One of the biggest, ongoing complaints about Total War: Rome 2 — even after the countless patches the game has received — is that the siege AI still just can’t hack it against a competent human.

That looks to have been fixed now if current chatter is any indication, with comments like “The siege AI is WORKING!”, “Seige Ai is fixed”, and a whole heap of others which use choice expletives that we simply can’t reprint here.

“Along with a host of significant battle and campaign improvements, this patch enables the battle AI to use its siege equipment more effectively, and employ its combined forces with a much greater level of co-ordination,” say Creative Assembly. “This provides the player with a sharpened level of challenge, and a considerably more satisfying siege-battle experience.”

Get the full patch notes here.

11 comments (Leave your own)

Yep it’s true, it’s 100% percent better. Only took them 14 major patches, but they got their in the end.

Was without doubt my single greatest beef with the game.

 

Well at least they didn’t pull the shit they did with Empire where they just left Sieges completely broken. But its still inexcusable its taken this long to fix their AI to Rome 1 standards, and this is even with 4 iterations of the game so they’ve had a while to fix it.

But fair warning, CA has in the past broken stuff they’ve fixed, so I wouldn’t assume that now they’ve got it working, the next game they put out will have the same fixes. They have in the past broken things they’d fixed in previous iterations.

 

Just waiting for the co-op desync issue to piss off so me and am ate can play a full game without it shitting itself would be awesome!

 

kinkykel:
Just waiting for the co-op desync issue to piss off so me and am ate can play a full game without it shitting itself would be awesome!

I’ve wanted that since Nappy. Take a ticket and get in line cause its gonna be a while.

 

I will have to try this out, looking forward to some tough siege battles

GammaD – All I can say is you are ever the pessimist.

 

Siege AI in this game with study is better than it was in previous titles. Empire to shogun 2 they sort of cheated making walls not an barrier. But its miles better than med 2 the last game with siege equipment.

They are also better at defending as well. They will try and inflict maximum casualties on your men. They will make bottlenecks. They will defend the walls then fall back to the main square. They will block streets when they fall back or if you try to flank they will send another unit to block that street. They will have a last stand in the town square. Your men will be tired fighting through their gauntlet while their main defensive force would of rested in the town square. So even if you are definitely gonna win you now take double the casualties generally. They also stick melee units on the walls now.

The only dumb thing I saw the AI do was try and put a siege tower on a section of wall that had no way off. They had bombarded the walls before they advanced (pretty smart they never used to do that) but there was a section of wall broken on both sides. They decided to roll a tower to that part. But that’s only minor and the unit climbed up, sat there for a bit then climbed back down. But the rest of the battle was great.

They will try and capture the gate rather than burn it also. They only burn it when they have no choice. And instead of sticking their whole army there they stick 1 unit to burn and will skirmish for your ranged units until it burns down.

 

matthewdev: GammaD – All I can say is you are ever the pessimist.

Well I can stop being pessimistic when Alien Isolation and Warhammer come out in a reasonable state. I don’t think CA have proven themselves capable of that.

And even despite siege battles being fixed, the naval combat and political systems are still broken. Its at least another year of patching before the game is of a releasable state, assuming they don’t pull the same shit they did with Empire and abandon the game in favor of their next title. But definitely the Sieges were the priority and I’m somewhat glad to see they did something this time around.

 

Dunno why but this article reminds me of Mr_Cyberpunk.

 

gammad:

And even despite siege battles being fixed, the naval combat and political systems are still broken. Its at least another year of patching before the game is of a releasable state, assuming they don’t pull the same shit they did with Empire and abandon the game in favor of their next title. But definitely the Sieges were the priority and I’m somewhat glad to see they did something this time around.

I wouldn’t go so far as saying political systems are broken – more that they’re just utterly shit. The Generals and Agents side of the game is such a massive step down from Shogun 2, also. There’s completely no carefactor for agents/generals as they die so frequently from old age. You’re almost constantly assigning skills to them as a result of the 1 year per turn system, which not only becomes choresome – just disengages you from them.

In Shogun 2- the skill trees for Agents, Generals and overall was masterful and so brilliantly implemented. Such a simple, japanese aesthetic etc. Rome 2 is horrendous in this regard.

The core gameplay is good though – but it just doesn’t have the love and attention to detail that Shogun 2 had. Shogun 2 was a product of love, while Rome 2 rushed out the door by the apprentice.

I will still buy Total War games – i mean, they’re still awesome and i think we’re all suckers – but i wont be preordering them. Much like I wont be buying Battlefield premium again – they can stick that right up their arse.

 

Marcus Dunn: I wouldn’t go so far as saying political systems are broken – more that they’re just utterly shit.

So.. Broken by Design then.. Sadly mods can’t fix something like that.

 

No. Shit.

It does work, it’s not broken. But it is crap.

 
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