But overall MMO subscription numbers declining.
By Alice Lynton on July 20, 2014 at 12:16 pm
World of Warcraft brings in about $1.04 billion annually worldwide, according to a report from digital games analyst firm Superdata, which draws on information collected by developers, publishers and payment portals.
That’s about four times as much as its closest rivals, Lineage ($253 million) and TERA ($236 million). The next two titles on the list are Star Wars: The Old Republic ($165 million) and Lord of the Rings Online ($104 million), followed by EVE Online ($93 million), Aion ($88 million), Blade and Souls ($65 million), Lineage 2 ($45 million) and RIFT ($36 million).
These figures aren’t from subscriptions alone; in addition to revenue from expansions and DLC, many titles offer a hybrid business model catering to free-to-play players, or sell vanity items, boosts and other microtransaction items.
Superdata found that overall, subscription numbers have dropped from 30.6 million in 2010 to 23.4 million subscribers this year.