Battlefield 4 HUD improvements detailed in new video

Battlefield 4 naval strike

By on July 4, 2014 at 7:15 am

How are you all doing this fine, reasonably chilly (if you’re living in Sydney and its surroundings) Friday? Let’s kick things off with some cheerful, positive news.

A new video, courtesy of YouTuber Westie, has gone a cracking good job of detailing the new improvements to the Battlefield 4 HUD that’s currently live in DICE’s current test environment. As his cheerful, British accent, explains, the changes will be rolled out to Battlefield 4 and Battlefield Hardline in good time.

The video also covers the difference in opacity percentages between friendly HUD icons, which might be helpful when determining your own configuration. As the title explains, HUD clutter can be a royal pain in the rear in Battlefield. As an added bonus, our fine friend offers his own explanation for the difference between visual recoil and real recoil, a change that’s currently been implemented on the CTE servers and a method for dealing with it.

One comment (Leave your own)

Interesting changes. Hopefully the change to the visual aim helps my KDR! :P

 
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