By Alice Lynton on June 7, 2014 at 7:13 am
World of Darkness has been cancelled, and you have questions. Questions like “how can a game in the works for ten years just be written off like that?” and “what the heck was even happening at CCP/White Wolf?”
These are good questions, friends, and a new report in The Guardian claims to have answers. Citing insider sources including former GM Nick Blood, the publication paints a grim picture of mismanagement, lack of direction and hubris which makes CCP come out looking like chumps.
You must go and read the full report, even if you have only a passing interest in how games are made (and broken), but if you’re an EVE Online player there’s a whole section on the famous Incarna “Monoclegate” that is simply essential:
“As little as a few weeks out from launch, the lead designers were still trying to add features to the Captain’s Quarters, but without the time or resources to properly do so, many things were left half-delivered, to be iterated upon later – which never happened,” the site’s sources said.
The picture of horror doesn’t end there, but the real kicker comes when the insider claims that CEO Hilmar Pétursson’s apology – one of the few positive results of Incarna’s disastrous launch – wasn’t genuine.
“He had members of our storyline team – a group responsible for writing in-game content and fiction – put it together. He was either so out of touch, so arrogant, or perhaps both, that he couldn’t find the words to say himself. They bailed him out big time,” the source said.
Source: The Guardian