CCP issues another round of lay-offs as part of ongoing restructuring

EVE Online

By on June 8, 2014 at 11:09 am

EVE Online and erstwhile World of Darkness developer CCP has let 49 staff go as part of its ongoing reorganisation. Rumours of the lay-offs arose earlier this weekend, but the publisher soon confirmed the news in a statement:

“As part of our strategy to focus on the EVE Universe, today CCP conducted a restructuring that resulted in the layoff of 49 people in our publishing organization. Though it is hard to say goodbye to our friends and family, this action concludes the process we started several months ago. CCP has provided severance packages and job placement assistance for those affected. Development teams and plans for EVE Online, EVE: Valkyrie, DUST 514, and ‘Project Legion’ are not impacted by the restructuring.”

Zccording to Polygon‘s sources, this round of lay-offs includes a “gigantic cut” for the Reykjavik-based studio as well as affecting some other offices. Executives have apparently not been affected, and investors are said to have pressured the company to make the lay-offs.

This new batch of redundancies follows a round of 56 lay-offs at CCP Atlanta following the cancellation of World of Darkness. As you may recall from yesterday, insiders describe CCP’s internal organisation and development process as a big old mess, and as such, it’s hard not to wonder if these cuts would be necessary if the company ran a tighter ship – or maybe this reorganisation is a positive step towards avoiding future messes. Who knows?

Source: Polygon

2 comments (Leave your own)

This is really stupid. They clearly should have restructured their management staff as it was them that completely miss managed Dust and WOD. Hell even EVE’s been mismanaged, you only have to look at the fuck up that was Incarna, easily the worst expansion they ever put out.

 

gammad,

So you’re saying you DIDN’T like the $70 monocle?

The on-station stuff didn’t really suit Eve either as the graphics are secondary to the other systems like targetting/weapons activation etc. Star Citizen + Elite: Dangerous are much more suited to that kind of thing.

 
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