If you want tips, just ask - I obviously know what I'm doing.
By Liam Gilroy on May 5, 2014 at 2:29 pm
The Stanford University Libraries have acquired some interesting new source code – that of the planet’s first online virtual world, MUD1. MUDs, for those of you too young or too cool to have heard of them, were the predecessors to MMOs – text based adventures (what we now call Interactive Fiction) like Zork and the recently rereleased Hitchhiker’s Guide to the Galaxy game where you typed in commands like ‘North’ or ‘Read Leaflet’ to progress through the game – but online, with other people. You solved puzzles, chatted and attacked other people – and as the genre grew in complexity, so did what you could do. By the time of MOOs you could create your own areas, populate them with monsters and build elaborate sky castles full of elaborate, text-based, traps and quests.
Created in 1978 by an Essex University students Roy Trubshaw and Richard Bartle, MUD1 became the first internet-based multiplayer online RPG in 1980, when Essex University connected to ARPAnet. Its popularity exploded in 1983, when Essex University allowed remote access to the DEC-10 MUD1 was running on. The donation of the source code for MUD1 follows the earlier donation of Dr. Bartle’s papers on the game and Stanford has obtained permission to provide online access to the source code in the near future.
In the meantime, if you’d like to see what all of the fuss was about, you can play a port of MUD1 via the British Legends Collection. For maximum authenticity though, I would suggest forgoing their Java client and connecting to the game via TELNET, like we used to.