Aussie game devs look worriedly into their wallets.
By Tim Colwill on May 14, 2014 at 8:41 am
The Australian game development scene has been dealt a massive blow overnight, with the latest Federal budget completely gutting the Australian Interactive Games Fund.
The fund, announced in November 2012 by Simon Crean, had $10 million remaining for the 2014 – 2015 financial year. That $10 million has now been cut.
“The Government will achieve savings of $10.0 million in 2014‑15 by ceasing the Australian Interactive Games Fund from 1 July 2014,” reads the official statement. “The savings from this measure will be redirected by the Government to repair the Budget and fund policy priorities.”
Defiant Development’s Morgan Jaffit, most recently working on Hand of Fate, said on Facebook that “The Games Fund allowed those developers to create IP, start businesses, and build an Australian game culture that was locally owned and locally built.”
“It lead to games like Framed, which has won an IGF Award for Excellence in Design (pretty much an Oscar for games). It lead to games like Armello, which just raised $300k on Kickstarter. It lead to companies like Uppercut and Defiant. It lead to a new wave of game development in Australia, supported by events like Freeplay, GCAP, and PAX. It helped to create a sense of family in the Australian game industry that is carrying us forward today.”
“The fund is gone. The fruits of that fund remain. The people responsible for the fund have a lot to be proud of. Australian dev will carry on, although the road just got harder.”