Watch Dogs “Ultra Specs” revealed by Ubisoft developer

Watch Dogs

By on April 15, 2014 at 12:12 pm

Watch Dogs‘ is nearly upon us, and the PC specs have been a subject of much discussion after being revealed and then re-revealed (get the final reveal here).

Now creative director Jonathan Morin has, after much questioning from fans, revealed the unofficial “ultra” specs for the game in a tweet: “Intel Core i7-4770K with a GeForce 780″.

He went on to say that “The PC video was recorded on an Intel Core i7-3930K with a GeForce Titan IIRC”.

That PC video, released late last week, is embedded below. Let’s all watch it again now.

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12 comments (Leave your own)

What… I can max BF4 with 120% resolution scale at 1080p and still manage 70fps. This is absolute madness. nVidia trying to market their best lineup much?

 

Meh, any game with post processing effects that chew up as much performance as TXAA will need a good graphics card to slug it out.

To be honest, I was a lot more impressed with what AMD did with mantle & BF4, the fact that you can run it well on Ultra with an i3 + mantle is pretty amazing.

 

Am I the only one who doesn’t find the graphics in that video all that amazing?

 

korten:
Am I the only one who doesn’t find the graphics in that video all that amazing?

Nope, they just look alright, nothing special. When the only graphics-related claim you hear developers talk about is “slightly better HBAO,” you can tell its not gonna be too impressive.

 

Watch it again then, paying careful attention to:

Cloth lighting
Anything that glows
Softer shadows, ie on the sand near the start
Reflections
Rain effects on the ground

 

phylum,

That’s not really amazing, what would be amazing would be to have foliage that doesn’t look like arse.

 

Oh boy! I have a 780! I was concerned it would demand higher, which would destroy my pride of spending big on a graphics card.

 

korten,

Yeah, but show me one game that gets it right. The thing that endlessly bugged me about Crysis 3 was the shitty grass and leaves.

I have to agree that it would be amazing to see, though.

 

I reckon it looks great overall. Especially if the draw distance in real game-play is as good as the vid.
The vegetation quality is a bit hit and miss relative to the rest, and the vegetation animation could do with some work. Not very subtle.
It seems they are thinking – ‘Everyone will think the trees look more awesome if we make them move as if they are in a cyclone all the time’ (maybe the scenes in the vid are during a cyclone ?).
But vegetation animation tends to be a bit jerky, or
over the top, in most games (from memory).
.

 

phylum:
korten,

Yeah, but show me one game that gets it right. The thing that endlessly bugged me about Crysis 3 was the shitty grass and leaves.

I have to agree that it would be amazing to see, though.

The HD mods fixed that. When C3 came out HD was a bad word as it used up all your Gfx memory. Now it’s the buzzword with others like 4K and 1440p being thrown around. Basically the leaves and grass got given low res textures which just weren’t up to scratch at all. Same with the HD texture mods for games like Dragon Age Origins and pretty much anything else now!

Good thing is that textures are getting bigger and that in turn reduces pixelation and poor alpha transparency. The cost is much more hard drive space needed for these 20MB+ textures after compression ;)

 

you lot are hard to please. It looks easily as good or better than other released game. There may be some artistic issues like swirly trees but technically it looks to be an extremely good engine.

This is meant to be gameplay not pre rendered cut scenes.

 

Fingers crossed that my 4670K & 680 SLI can handle it on ultra…. meh I know it will :D

 
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