Q: Do cheaters ever prosper? A: Yes, all the time. But not in Titanfall.
By Liam Gilroy on April 7, 2014 at 6:56 pm
Those of you with normal human-like memories will no doubt remember a few weeks ago, when Respawn Entertainment announced that their new anti-cheat system was up and running, taking cheats out of Titanfall‘s regular matchmaking pool and pairing them up with other cheats in ‘the Wimbledon of aimbot contests.” It was a cool move, I think we can all agree, but it held some reservations.
Fortunately, in a new interview with Gamasutra, Respawn Entertainment’s network engineer Jon Shiring and community manager Abbie Heppe hope to answer those reservations, by explaining the motivation behind Titanfall‘s anti-cheat system and its effect on the game.
The main force behind Respawn’s anti-cheat systems is the middleware product Fairfight – also used in Battlefield 4 – which Respawn seems pretty taken with:
I think they have a great product and they’ve given me nothing but confidence in it. I have yet to see any false reporting of cheaters in it. Battlefield has been using it with great success as well.
I feel like the subtext to this is a question I get asked a lot: “Will I get banned for exploiting bugs or glitches in the game?” No, we’re careful to look at each cheating scenario and see if it’s a bug, a cheat, or just an unexpected use of the game.
In some cases they are really rare bugs, and we don’t punish the players for that — we’ve spent considerable time investigating those to see how they could happen. In many cases, we can fix it with a server patch so the bug just goes away.
We feel pretty confident that we can only flag players who are actually cheating.
The rest of the interview is well worth reading too, particularly if you’re interested in how cheating effects game design. I really wish I could find a video of Titanfall cheats going at it though, that sounds like it would be awesome to watch.