Star Citizen reaffirms commitment to independence over Facebook-style buyout fears

Star Citizen

By on April 2, 2014 at 3:58 pm

Star Citizen fans, panicked by the recent $2 billion Facebook acquisition of Oculus Rift, have reportedly been expressing their fears to project creator Chris Roberts that the same might happen to their beloved space-sim.

Well, fear not, space fans — in a post addressing the issue, Roberts explained that they have “no plans nor interest in following this path”.

“We don’t need to go to anyone with deep pockets to make OUR dream a reality,” said Roberts. “To mass-produce hardware like the Rift, you need an outlay of hundreds of millions of dollars. Luckily our ships are digital so we have hardly any cost of goods, just the cost of developing the universe of Star Citizen and running servers that Star Citizen’s universe will be simulated on. Thanks to the generosity of the Star Citizen community we have these two things covered!”

Roberts concluded that he was “having way too much fun” building the universe of his dreams to give it up, and then posted this amazing picture:

So there you go.

Source: RSI

10 comments (Leave your own)

Pew pew pew :)
Would be hard to turn down $2 billion though

 

They’ve posted their March Monthly Report too, which is chock full of goodies about what they’ve been spending the money on and what’s been in production.

you can see it here: https://robertsspaceindustries.com/comm-link/transmission/13785-Monthly-Report-March-2014

 

Bloody glad he said this. But his reasoning isn’t 100% right. There have been a few kickstarter games that have had to go the publisher route to increase their capital. But ultimately as star citizen has shown, its possible to go it completely without a publisher. I hope it remains that way and I hope they’re able to pull off what they’ve been talking about.

 
Ralph Wiggum

I’m glad Chris Roberts made it clear the differences between development/distribution of his game and hardware.

Seriously are people that paranoid/stupid to apply the buyout of OR to Star Citizen??

 
James Pinnell

$41 million is more than enough to create this game. Large chunks of AAA game costs end up funnelling into marketing and PR which balloons out the dev costs.

If Roberts continues to be clever with his costs he won’t need extra capital.

 

ralphwiggum:
Seriously are people that paranoid/stupid to apply the buyout of OR to Star Citizen??

I think you might be the one being slightly stupid – Star Citizen has generated insane levels of interest, to the extent that people have so far thrown $41M at this guy based on not a lot more than a promise to make a sweet space game.

If you are a major publisher you would certainly be interested in acquiring a game that generates that level of interest. If you thought it would make $200M in the long run, you could offer $150M for it and pocket a massive profit on your investment. Someone else has the good idea and does all the hard work (including building hype), you just rock up and distribute it and get a free dumptruck full of money.

So I’m happy to hear him say this.

 

An invested publisher wouldn’t work well with his apparent plan for an infinite development cycle.

 
Ralph Wiggum

caitsith01,

Well of course a publisher could offer/throw money at Chris Roberts. I’d be surprised if someone hasn’t done so already. That’s just good business. It’s the paranoid/stupid I’m referring to who actually think Chris Roberts would accept such a deal. His whole premise has been releasing a crowd-funded game and the news we hear over and over is that people will and have continued to throw money at his game. And again, the development of a game is a lot different to the development of hardware.

People didn’t have to go “like omg don’t be sellin’ out like Occulus” if they just thought about it for a second.

 

well at least the makers of flight sticks will get a big increase in sales :D

 

Yeah, the more this keeps going the more I keep thinking we’ve just invented a new kind of subscription MMO without the multiplayer online bit :(

 
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