It's like waiting for buses, hey. Eighteen all at once.
By Alice Lynton on April 12, 2014 at 9:32 am
Sony Online Entertainment has jumped on the zombie survival sandbox bandwagon with H1Z1, a new MMO which – you guessed it – is set 15 years after the breakout of a viral apocalypse.
Plonking players down in Middle America, H1Z1 offers plenty of freedom, with SOE boss John Smedley promising a deeper crafting system than competing titles, with vehicles and aircraft on offer. There are no classes or restrictions on what you do – besides those that emerge from gameplay, as you negotiate the perils of wild animals, infected and of course, other players.
Smedley envisions players forming “roaming gangs” and building fortresses armed with automated weapons, or living quietly in the countryside, farming resources and trading with said roaming gangs – presumably for protection from bandits as well as the goods produced in the player-driven economy. Because there will be multiple, persistent servers, SOE envisions players leaving permanent marks on the world, as in EverQuest Next; H1Z1 is built on the ForgeLight engine.
No release date was given but on Twitter Smedley said it would be “fully playable” soon, with early access expected to set you back about $20 – the full game will be free-to-play, supported by microtransactions. There is plenty more information out there; have a browse through Smedley’s Reddit posts or watch the archived stream in which he introduced the game.