DayZ vs H1Z1: Sony Online boss Smedley delivers frank answers

H1Z1

By on April 22, 2014 at 1:36 pm

SOE’s John “Smed” Smedley is always a delight to report on, and so it is again today as he addresses questions in a Reddit post on similarities between DayZ and Sony’s upcoming zombie MMO, H1Z1 (read more about that here).

“Not going to give some politically correct dodgy b.s. answer,” says Smed. “It is a survival in a Zombie Apocalypse game. So is Day Z. They have made a brilliant game (first I might add). They have a great vision for it and can count myself and most of the people on our team as fans and contributors.”

“We’re making the game we’re making. Long term we plan on making this about a persistent world with a big landscape with thousands of players. The way we would like to see this roll out is much more like players building small enclaves or pockets of territory and hold out against a legitimate zombie threat that’s ever present while others go it alone taking their chances.. These player built structures, forts and towns are one of the ways the players try to carve out some small space in a dangerous world.”

Here’s an archive of the Twitch stream that prompted the questions:

Smed also wants to emphasise the “deep in-game economy”, saying that the game will he heavily dependent on crafting. “Players will be able to become manufacturers.. sell bullets, arrows.. etc. The in-game economy will be entirely player driven.”

“So this is our take on the Zombie Apocalypse with a lot of friends and hopefully some great enemies both living and dead. We’re proud to be up front and say we love Day Z and the job they’ve done and we hope they enjoy what we make too.”

Source: Reddit

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14 comments (Leave your own)

LOL I knew it wouldn’t be long before someone did DayZ right ;)

 

Looks very promising, although after watching the livestream you do gain a whole new appreciation of chernarus (DayZ’s map), and how awesome it is. The H1Z1 map looks a little bit flat/WarZish. Also, its gonna lack that nice clunkiness of DayZ that kind of adds to the immersion.

 

Fingers crossed for Aussie servers.

BTW, if you want to make Aussie servers a reality, SOE has been known to monitor Reddit closely so;

* Promote the idea on Reddit,
* Promote the idea elsewhere, and
* Encourage others to do the same.

 

I dunno, I’ll trade mile of empty hills for one decent sized town/city with enterable buildings. Part of what made early WarZ footage appealing was the overpass/realistic looking shops and buildings, the worst part of DayZ is that it has always been too far from a western zombie experience.

I’m over fighting zombies in a desolate Soviet town that has a population of 5 people.

 

jme,

They gave planetside aussie servers so high hopes.

 

matty,

If the state of the Australian Planetside2 server is anything to go by, I wouldn’t be getting your hopes up.

 

It’d certainly have that feel of post-apocalyptic desolation ;)

 

tonas,

Yes, this is what I’m concerned about.

Hopefully they get their technical issues sorted out before this decision is made so that they can see the true potential of our gaming community.

 

tonas:
matty,

If the state of the Australian Planetside2 server is anything to go by, I wouldn’t be getting your hopes up.

That is rather ignorant. The Australia PS2 serve is in fantastic nick, it is the communication – and packet-loss – between the Sydney server and the master servers over in the States that is the problem which could be contributed to a lot of things, including Australia’s tiny bandwidth and the actual server architecture itself which is very uncompromising for the sake of security.

 

I’m not sure what you guys experienced but I never had any problems with the Aussie PS2 server.

 

How about next time you have Smed on the line, you press him about the state of the Briggs PS2 server.

 

PinothyJ: That is rather ignorant. The Australia PS2 serve is in fantastic nick, it is the communication – and packet-loss – between the Sydney server and the master servers over in the States that is the problem which could be contributed to a lot of things, including Australia’s tiny bandwidth and the actual server architecture itself which is very uncompromising for the sake of security.

No, its the fact that its close to two months and the login problem isnt fixed. Its the problem of the in-game ping sky rocketing. Its the problem of poor communication.

 

matty,

The experience using the Briggs server used to be much better. If you haven’t played recently you probably aren’t aware that during prime-time periods the time taken to logon to the server can be, and is frequently greater than, 5 minutes – if in fact you are able to login at all. This is an on going problem that has latest almost two months now.

SOE have been slow to respond to criticism of the issue and understandably many of the players are frustrated and sceptical that an Australian server for H1Z1 will fair any differently.

 

I just hope one day someone will be able to make something that was like the earl;y Dayz experience, which I have been searching for since but nothing, including Dayz SA has been able to do such far!

 
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