"We love Day Z and the job they've done and we hope they enjoy what we make too."
By Tim Colwill on April 22, 2014 at 1:36 pm
SOE’s John “Smed” Smedley is always a delight to report on, and so it is again today as he addresses questions in a Reddit post on similarities between DayZ and Sony’s upcoming zombie MMO, H1Z1 (read more about that here).
“Not going to give some politically correct dodgy b.s. answer,” says Smed. “It is a survival in a Zombie Apocalypse game. So is Day Z. They have made a brilliant game (first I might add). They have a great vision for it and can count myself and most of the people on our team as fans and contributors.”
“We’re making the game we’re making. Long term we plan on making this about a persistent world with a big landscape with thousands of players. The way we would like to see this roll out is much more like players building small enclaves or pockets of territory and hold out against a legitimate zombie threat that’s ever present while others go it alone taking their chances.. These player built structures, forts and towns are one of the ways the players try to carve out some small space in a dangerous world.”
Here’s an archive of the Twitch stream that prompted the questions:
Smed also wants to emphasise the “deep in-game economy”, saying that the game will he heavily dependent on crafting. “Players will be able to become manufacturers.. sell bullets, arrows.. etc. The in-game economy will be entirely player driven.”
“So this is our take on the Zombie Apocalypse with a lot of friends and hopefully some great enemies both living and dead. We’re proud to be up front and say we love Day Z and the job they’ve done and we hope they enjoy what we make too.”