Titanfall to gain 4K support, HBAO+ and TXAA courtesy of NVIDIA


By on March 21, 2014 at 7:07 am

The Big Green is no stranger to making games bigger and better, and this week at the Game Developer’s Conference in the United States NVIDIA revealed that their GameWorks technology would be bringing a series of post-processing improvements to Respawn Entertainment’s parkour-addled mech-a-thon Titanfall.

Reported by Slashgear, the improvements will include support for NVIDIA’s TXAA and HBAO+ anti-aliasing and occlusion technologies. There’ll also be some patches later this year adding SLI and 4K support for Titanfall, something PC owners (myself included) will no doubt be bloody ecstatic about.

As to when these wonderful patches will supposedly arrive? Well, that’s not known yet. This year’s the best NVIDIA can say for now, but they’ll no doubt be shouting from the rooftops as soon as they can put a date on it. God knows Titanfall fans with NVIDIA cards will be.

Source: Thanks, Slashgear!

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5 comments (Leave your own)

Looking forward to using TXAA and HBAO+ but eagerly awaiting for SLI support to finally run insane textures and get a constant 120fps.


Does anyone actually use 4K ?


Does anyone actually use 4K ?

And does 4K magically make low res textures look amazing?


It pretty much eliminates the need for AA though. :)


so wait, did titalfall release with out an SLI profile? I thought only indie games and every simulation i’ve ever played did that.

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