Even a good-looking bandit is still going to rob you.
By Tim Colwill on March 1, 2014 at 9:28 am
We put Eidos Montreal’s Thief reboot under the microscope for our in-depth video review, and explain how what starts off as a promising game quickly devolves into a disappointing and confusing mess.
Take a look:
- Basic, moment-to-moment stealth gameplay is good fun
- You can customise the difficulty and HUD to perfection
- Looks absolutely amazing with everything turned up
- Runs at a smooth 60 FPS
- Garrett is beautifully animated
- But almost every other character is terribly animated
- Dopey, easily-exploitable guard AI
- Poorly thought-out controls
- Shallow characters, uninteresting story
- Unacceptable level of bugs
- Confusing game design choices and poor visual communication
- Atrocious boss battles
- Copy-and-paste NPCs make the world seem lifeless and inane
- Abject failure to learn any lessons from either DXHR or Dishonored
Thief is available on Steam for $50. This review copy of the game supplied ahead of launch by Namco Bandai on behalf of Eidos Montreal.
We played the game on an Intel DX79TO motherboard, with an Intel i7 3820 at 3.2 GHz, GeForce GTX 670 GPU and 16GB of RAM.