Thief patched to version 1.2, adds option to run less intensive 32-bit version if needed


By on March 10, 2014 at 9:28 am

Eidos and Nixxes have issued a patch for Thief, bringing the game up to version 1.2. This fix is intended to deal with a number of outstanding crash bugs, including some introduced in the last patch 1.1.

As part of the 1.2 patch, you now have the option to run the game as a 32-bit version even on your 64-bit machine, which should hopefully help people struggling with frame rate issues.

The full patch notes are below — make sure to check out the forum thread if you need help rolling back to version 1.1.

  • Fixed an issue where, for some users, controller right stick would not turn the camera and controller hints would not appear.
  • Fixed an issue where, for some users, the keyboard mapping menu would immediately map a key and then hang.
  • Fixed an issue with the fog when SSAA was enabled that was introduced in v1.1.
  • Fixed a crash when the user had 99 saves and tried to access the save menu in game.
  • Added an option to the launcher configuration dialog to run the 32-bit version on a 64-bit machine. The 32-bit version has several features disabled causing it to use less memory, providing a smoother experience for users with lower spec machines. The checkbox for this option can be found in the display tab of the launcher options dialogue.
  • Update: Deploy additional DLLs with the game to avoid issues with corrupt DLLs on user machines, which could cause the game to not start at all.
  • Update: Moved Lockpick and Frame Search helper to the HUD menu and will now also affect mouse/keyboard.
  • WARNING: Disabling Frame Search helper while playing with mouse/keyboard could make it very hard, if not impossible, to find the button.
  • Various performance improvements.
  • Various crash fixes.

Check out our in-depth video review of Thief on PC by clicking here.

5 comments (Leave your own)

The 64bit version was murder on many high end dual core processors when it should of met minimum requirements. I upgraded to a quad core when Thief launched and the difference was immense in quality. There were various ways to get the 32bit app to launch but you seriously think Nixxes would of tested it first.


Hmm and I thought my PC was just getting old.


I played last night (did mission 2 – i wonder when the patch went live?) and CAN’T swoop. no matter how often i press space, double tap space, nothing. yet i can run and jump fine. just no ability to swoop on command.


The 64bit version was murder on many high end dual core processors

I dont think “high end” means what you think it means, anything less than 4 these days is limiting.

running a dual core system was murdering the game, not the other way around.


dajenko: I dont think “high end” means what you think it means, anything less than 4 these daysis limiting.

running a dual core system was murdering the game, not the other way around.

Clearly as tech evolves what was once high end is no longer high, yet the system specs clearly listed “high end dual core” (rather arbitrary I know) in the minimum specs for the game to be playable, it wasn’t, not in the state it was released. You could knock the game down to lowest detail 640 x 480 resolution and it would still only pull 10 – 15 frames, or less, for people.

Unless you knocked it down to run as a 32 bit app and then it ran absolutely fine on a “high end dual core” system.

Which is why they made the community fix available in an easy check box manner.

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