Roll back to 1.1 if you're having problems.
By Tim Colwill on March 10, 2014 at 9:28 am
Eidos and Nixxes have issued a patch for Thief, bringing the game up to version 1.2. This fix is intended to deal with a number of outstanding crash bugs, including some introduced in the last patch 1.1.
As part of the 1.2 patch, you now have the option to run the game as a 32-bit version even on your 64-bit machine, which should hopefully help people struggling with frame rate issues.
The full patch notes are below — make sure to check out the forum thread if you need help rolling back to version 1.1.
- Fixed an issue where, for some users, controller right stick would not turn the camera and controller hints would not appear.
- Fixed an issue where, for some users, the keyboard mapping menu would immediately map a key and then hang.
- Fixed an issue with the fog when SSAA was enabled that was introduced in v1.1.
- Fixed a crash when the user had 99 saves and tried to access the save menu in game.
- Added an option to the launcher configuration dialog to run the 32-bit version on a 64-bit machine. The 32-bit version has several features disabled causing it to use less memory, providing a smoother experience for users with lower spec machines. The checkbox for this option can be found in the display tab of the launcher options dialogue.
- Update: Deploy additional DLLs with the game to avoid issues with corrupt DLLs on user machines, which could cause the game to not start at all.
- Update: Moved Lockpick and Frame Search helper to the HUD menu and will now also affect mouse/keyboard.
- WARNING: Disabling Frame Search helper while playing with mouse/keyboard could make it very hard, if not impossible, to find the button.
- Various performance improvements.
- Various crash fixes.
Check out our in-depth video review of Thief on PC by clicking here.